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Steam News28 August 20187y ago

Dev Update #11 Prepping for closed alpha!

We’ve been spending a lot of time focusing on prepping for our closed alpha testing, and there are lots of changes big and small that have gone in to this so far.

Full notes

Full Lamplight Station update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition1 change0 removals
  • Gameplay
  • UI and audio
addedPatch Notes: Pre-AlphaAdded new craftable recipes: -Improvised Falcion (Sword) -Ramen Noodles -Straps -Improvised Helmet Frame -Improvised Optical Component -Improvised Faceplate -Improvised Helmet -Improvised Improvised Greaves -Improvised Chestplate
changedPatch Notes: Pre-AlphaA preview of some of the new items that have been added to the game Features and Changes: -Waypoint added on death, along with a container of your items -Added settings menu -Added number key shortcuts for each toolbelt slot -Reticule visuals now more intuitive -Door sound added -Block placing sound added -Various interface sounds added -Tools can now be used by clicking, as well as holding down LMB -Day/Night cycle more visually different now -Armor can now mitigate damage -Health regen and hunger now tuned to work better with armor mitigation -Heat from furnace and HVAC pipes has been buffed -Burn time of garbage buffed -Improved Crafting bench UI This is still an area of active development, and the current system will likely see another large overhaul before all is said and done. -Recipe lists now available in all machines -Paperdoll menu now easier to understand -Removed requirement for external prefab files in packaged game -Many missing icons have been added -Item drops now balanced better with regards to scarcity -Temperature balanced better -Music is now controlled centrally by an audio manager so we can craft moments better, such as the game opening -Lore added to loading screen -Loading screen visuals improved -Story intro now fully hooked up for new games -Message/coms functionality added we can push content to the player HUD as needed to deliver certain story points -Game now pauses when reading messages -Dialog system now uses macro library so that inheritance will work properly -Story points now save and restore on quit and load -Save system now saves autosaves automatically -Added tutorial experience This is a work in progress, but will help explain at least some of the basic gameplay concepts. Bug Fixes: -Fan block can no longer create a feedback loop -Items no longer disappear in the crafting benches when dragging -Fixed controls when dying in a menu -Planks now use proper base class -Items in hand now clean themselves up properly when switching items -Block highlighting now cleans itself up properly in all cases -Fan block no longer pushes player when placing -Pipes now have proper collision in all cases -Shortcut for exiting menus now works reliably -Dragging items now draws the item icon correctly after respawn -Removed melee delay when first harvesting an item -Lighting draw distance adjusted to improve performance -Furnace now warms properly -Improved load times by cleaning up un-needed preprocessing -Music no longer plays more often than it should -Shelter now calculates correctly in edge cases -Can no longer place blocks inadvertently while opening doors

We’ve been spending a lot of time focusing on prepping for our closed alpha testing, and there are lots of changes big and small that have gone in to this so far. Now is probably as good a time as any to start doing some official-ish patch notes.

Patch Notes: Pre-Alpha

Added new craftable recipes: -Improvised Falcion (Sword) -Ramen Noodles -Straps -Improvised Helmet Frame -Improvised Optical Component -Improvised Faceplate -Improvised Helmet -Improvised Improvised Greaves -Improvised Chestplate

A preview of some of the new items that have been added to the game Features and Changes: -Waypoint added on death, along with a container of your items -Added settings menu -Added number key shortcuts for each toolbelt slot -Reticule visuals now more intuitive -Door sound added -Block placing sound added -Various interface sounds added -Tools can now be used by clicking, as well as holding down LMB -Day/Night cycle more visually different now -Armor can now mitigate damage -Health regen and hunger now tuned to work better with armor mitigation -Heat from furnace and HVAC pipes has been buffed -Burn time of garbage buffed -Improved Crafting bench UI This is still an area of active development, and the current system will likely see another large overhaul before all is said and done. -Recipe lists now available in all machines -Paperdoll menu now easier to understand -Removed requirement for external prefab files in packaged game -Many missing icons have been added -Item drops now balanced better with regards to scarcity -Temperature balanced better -Music is now controlled centrally by an audio manager so we can craft moments better, such as the game opening -Lore added to loading screen -Loading screen visuals improved -Story intro now fully hooked up for new games -Message/coms functionality added we can push content to the player HUD as needed to deliver certain story points -Game now pauses when reading messages -Dialog system now uses macro library so that inheritance will work properly -Story points now save and restore on quit and load -Save system now saves autosaves automatically -Added tutorial experience This is a work in progress, but will help explain at least some of the basic gameplay concepts. Bug Fixes: -Fan block can no longer create a feedback loop -Items no longer disappear in the crafting benches when dragging -Fixed controls when dying in a menu -Planks now use proper base class -Items in hand now clean themselves up properly when switching items -Block highlighting now cleans itself up properly in all cases -Fan block no longer pushes player when placing -Pipes now have proper collision in all cases -Shortcut for exiting menus now works reliably -Dragging items now draws the item icon correctly after respawn -Removed melee delay when first harvesting an item -Lighting draw distance adjusted to improve performance -Furnace now warms properly -Improved load times by cleaning up un-needed preprocessing -Music no longer plays more often than it should -Shelter now calculates correctly in edge cases -Can no longer place blocks inadvertently while opening doors

Source

Steam News / 28 August 2018

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