Full notes
Full Lamplight Station update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Game Features and Changes
Engine Upgrade This patch, we made a major move to a much more up-to-date version of the game engine. While not immediately apparent from the outside, this is an important accomplishment because it means the game will now have the benefit of all of the engine-level bug fixes, and features that the more up-to-date version of Unreal Engine offers. Internally, there was a lot of work done to help ensure everything still works as expected and properly on this new version of the engine. Spawn Point Changes
In new games, you will now have the ability to change and set your spawn point, by placing the Bioprinter down at the desired location. If no Bioprinter is available in the level, your character will spawn back at the starting location in the ship upon death. In the future, spawn points are planned to be craftable items. Story Elements Players in new games will now have the ability to control the station's life support power level to some extent. This ties in to story content which is slowly being added to the game. Early Game Re-Balance While the game is designed to be punishing, the first hour or so of the game felt a bit to difficult for new players, so various things have been adjusted to help players get their feet under them before the game becomes too difficult, including: -Food now lasts longer -Fuel burn time has been buffed -Some plant-growing recipes are now a little less costly to make Other -Added icon for encrypted data pads -Added game title upon exiting ship for the first time -New story dialogs added -Block placing is now more consistent for certain blocks
Source
Changelog.gg summarizes and formats this update. How we read updates.
