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Steam News21 January 20197y ago

Dev Update #20 Patch Day!

Hey all, by the time you read this a new patch should be working it's way to you through Steams servers.

Full notes

Full Lamplight Station update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey all, by the time you read this a new patch should be working it's way to you through Steams servers. Several new features made it into this patch:

What changed

0 fixes3 additions2 changes0 removals
  • Server
  • Gameplay
  • UI and audio
addedHey all, by the time you read this a new patch should be working it's way to you through Steams servers. Several new features made it into this patch:
addedGrappling HookA craftable Grappling Hook has been added to the game. The Grappling Hook allows for a lot more mobility while traversing the level, and is fairly cheap to acquire early on in the game. It will likely get another tuning pass at some point, but it is quite fun to use and I am interested to hear your feedback on it.
changedUnstable BlocksSome buildings have a chance to spawn unstable blocks which can fail/collapse when walked on. There are some audio/visual cues that telegraph this to the player so that falling can be avoided.
addedSave Slots Can Be DeletedUnwanted/unused save files can now be deleted (yay). The game asks you for confirmation before deleting your save game, but the deletion is permanent so use caution.
changedFaster Load Times On Some HardwareChanges were made behind the scenes with loading, that should net faster load times on some hardware. These changes will also remove some major annoyances with how the chunk authoring was being accomplished internally, and allow for faster iteration of level design work. -Trev

Grappling Hook

A craftable Grappling Hook has been added to the game. The Grappling Hook allows for a lot more mobility while traversing the level, and is fairly cheap to acquire early on in the game. It will likely get another tuning pass at some point, but it is quite fun to use and I am interested to hear your feedback on it.

You can check out a longer video of the grapple in actions here: https://youtu.be/Ou2e_Crm32k

Unstable Blocks

Some buildings have a chance to spawn unstable blocks which can fail/collapse when walked on. There are some audio/visual cues that telegraph this to the player so that falling can be avoided.

If you step on an unsbale block, you'll have a couple seconds to move before it collapses.

Save Slots Can Be Deleted

Unwanted/unused save files can now be deleted (yay). The game asks you for confirmation before deleting your save game, but the deletion is permanent so use caution.

Faster Load Times On Some Hardware

Changes were made behind the scenes with loading, that should net faster load times on some hardware. These changes will also remove some major annoyances with how the chunk authoring was being accomplished internally, and allow for faster iteration of level design work. -Trev

Source

Steam News / 21 January 2019

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