HomeGamesUpdatesPricingMethodology
Steam News28 February 20251y ago

V1.21 Scroll Finder and Other Changes

Hello there Defenders of Klondor! A few changes and additions for you all. Mechanics While in the Labyrinth a Dropped Scroll List appears that helps you narrow down whether there are scrolls in the Level and where they

Full notes

Full Labyrinthian Lockdown update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello there Defenders of Klondor! A few changes and additions for you all.

What changed

0 fixes1 addition4 changes1 removal
  • UI and audio
  • Gameplay
  • Balance
addedMechanicsA new Cursor Speed setting has been added to the Settings Menu.
changedChangesReduced the Mana Usage of Heal for the Guards from 25 to 10.
changedChangesReduced the Mana Usage of Revive for the Guards from 50 to 20.
changedChangesReduced the Maximum Base Health of the Fire and Ice Golems by 25.
changedChangesReduced the time that dropped Scrolls exist for from 20 seconds to 10 seconds.
removedChangesThe Loading screen between the Town and the Labyrinth is no longer a blinding light and has been swapped to something gentler on the eyes.
the Mana Usage of Heal for the Guards2510the Mana Usage of Heal for the Guards decreased, nerfthe Mana Usage of Revive for the Guards5020the Mana Usage of Revive for the Guards decreased, nerftime that dropped Scrolls exist for20seconds10secondstime that dropped Scrolls exist for decreased, nerf

Mechanics

  • While in the Labyrinth a Dropped Scroll List appears that helps you narrow down whether there are scrolls in the Level and where they are, by using the output of entries that display the distance between each Scroll and the Player.

  • A new Cursor Speed setting has been added to the Settings Menu.

Changes

  • Scrolls that drop are now higher above the ground and the hitbox has been make smaller due to Scrolls blocking other interactable objects.

  • Reduced the Mana Usage of Heal for the Guards from 25 to 10.

  • Reduced the Mana Usage of Revive for the Guards from 50 to 20.

  • Reduced the Maximum Base Health of the Fire and Ice Golems by 25.

  • Reduced the time that dropped Scrolls exist for from 20 seconds to 10 seconds.

  • The Loading screen between the Town and the Labyrinth is no longer a blinding light and has been swapped to something gentler on the eyes.

  • Scrolls now suggest "Select to Pickup" since Right Clicking to Pickup may be a little difficult on a controller.

  • Tips that are shown on Loading Screens are now fed from a Data Table instead of an Array.

Source

Steam News / 28 February 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.