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Full Labyrinthian Lockdown update
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Repeated intro
Hello there Defenders of Klondor! A few changes and additions for you all.
What changed
- UI and audio
- Gameplay
- Balance
Mechanics
While in the Labyrinth a Dropped Scroll List appears that helps you narrow down whether there are scrolls in the Level and where they are, by using the output of entries that display the distance between each Scroll and the Player.
A new Cursor Speed setting has been added to the Settings Menu.
Changes
Scrolls that drop are now higher above the ground and the hitbox has been make smaller due to Scrolls blocking other interactable objects.
Reduced the Mana Usage of Heal for the Guards from 25 to 10.
Reduced the Mana Usage of Revive for the Guards from 50 to 20.
Reduced the Maximum Base Health of the Fire and Ice Golems by 25.
Reduced the time that dropped Scrolls exist for from 20 seconds to 10 seconds.
The Loading screen between the Town and the Labyrinth is no longer a blinding light and has been swapped to something gentler on the eyes.
Scrolls now suggest "Select to Pickup" since Right Clicking to Pickup may be a little difficult on a controller.
Tips that are shown on Loading Screens are now fed from a Data Table instead of an Array.
Source
Changelog.gg summarizes and formats this update. How we read updates.
