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Full Labyrinthian Lockdown update
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Repeated intro
Hello again Defenders! Apologies for the delay but I return with good news that news consisting of a few fixes for you all along with a few other tweaks coming in the next few days, I also greatly appreciate the feedback received recently, hopefully there may be a few thumbs up when these tweaks arrive.
What changed
- Fixes
- UI and audio
- Gameplay
- Balance
Steam Cloud Saves are now available!
Fixes
A fix for the inability to Upgrade Defences while in the Labyrinth past a certain point has been put in place and now works as intended.
After going beyond Wave 5 a Button with an exclamation mark in it would appear at the top of the screen which when selected it should have shown the current modifiers on the Enemies, but would not show at all, this has now been fixed and works as intended.
Summoning and the Healing of Guards now works as intended.
Changes
A fix for the inability to Upgrade Defences while in the Labyrinth past a certain point has been put in place and now works as intended.
After going beyond Wave 5 a Button with an exclamation mark in it would appear at the top of the screen which when selected it should have shown the current modifiers on the Enemies, but would not show at all, this has now been fixed and works as intended.
The navigation for the paths has been narrowed slightly to make any Scrolls that drop a little easier to select.
After selecting the 'Understood' Button on a Tutorial they would continue to appear whenever the condition for them to appear was met, now they will only appear if they have not appeared before OR if you reset Tutorials by re-enabling them if necessary.
Paths Maximum Length have been reduced by 20%.
The scaling for the Enemy Count of each wave has been reduced by slightly.
All Enemies now deal a slightly reduced amount of Damage to Guards.
Source
Changelog.gg summarizes and formats this update. How we read updates.
