Full notes
Full Labyrinthian Lockdown update
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Repeated intro
Hello again Defenders, not much has changed but here's another update for you all. P.S: I am also looking into the frame drop issue, I've been trying various theories unfortunately to no avail, all that's left is to keep digging and hopefully have the issue fixed soon.
What changed
- Fixes
- Performance
- Gameplay
Fixes
After Pausing and selecting the 'Leave Labyrinth' Button you could select 'Yes' to confirm and you would be sent to the Town, whereas if you had selected the 'No' option it would cause the game to crash, the 'No' option now works as intended and will no longer crash the game.
Changes
When a Spell is selected an Indicator would appear to represent the Location the Spell would Hit, now it also represents the Area in which will be affected by the Spell that is used.
The Spell Indicator that appears after selecting a Spell has been made to be a little less distracting motion wise.
Source
Changelog.gg summarizes and formats this update. How we read updates.
