Full notes
Full Labyrinthian Lockdown update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Compatibility
- Performance
- UI and audio
It's been a while but a new Update is coming your way!
Mechanics
Debuff Rework - Debuffs don't simply just deal damage over time or reduce movement speed, they can now be stacked and cancelled out by other Debuffs but not at a complete loss as Thermal Shock can now be used to increase the damage of the next hit by alternative Element Types.
Controller Support - Controllers can now be used in conjunction with Mouse and Keyboard no setting changes required just plug in a Controller and away you go!
Guards can no longer have their Weapon Classes changed.
Tutorials have also undergone a Rework in an attempt to optimize and streamline their use.
Tutorials should now fit nicely in the game window without them escaping from the Viewport as before they weren't scaling to the resolution of the screen whereas they do now.
Optimizations
The overhead Memory cost for widgets within the Labyrinth have been reduced - Before this Update each individual Guard Summoning Stone and Defence had their own widget assigned to them whereas now there is just the one Widget for all of the previously mentioned things.
Bug Fixes
Spells were gaining bonus stats from Masteries for Defences now they gain bonuses from their appropriate Mastery Types.
A fix has been put in place to deter overlapping of UI within the Labyrinth as before the Defence and Spell selection windows would overlap the Mana and Crystal Health Bars.
The Glowing Materials that Enemies would have after being given a Debuff no longer exist and have been replaced with Particles that represent whether they are Burning or Freezing.
Source
Changelog.gg summarizes and formats this update. How we read updates.
