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Full Kritter: Defend Together update
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What changed
- Fixes
- Gameplay
- Balance
- Store
Kritter: Defend Together changes
Hello my Kritters
Happy monday everyone. Today I'll be super short. We just fixed a few things and made the Endless mode doable after wave 27, so have fun! Here is the ...
Patch note v1.0.10
Balancing
The item Easy Opening is now Legendary and costs 200 coins (was Epic) and now gives 3% of damages per level (was 2%).
The XR-74 enemy (the flying one with a pyramid head) now fire bigger bullets but they don't go through walls anymore. Bullet damage is now 25 (was 30).
Drones (act 2) and Velocikriters (act3) lasers have their range reduced by 50%.
The item Last Chance now cost 200 coins (was 80).
Bugs
The wave 28 of the endless mode was spawning way too many enemies and is now better balanced.
Some act 3 enemies (XR-74 and Evil Kritters) could not be targeted by turrets which is now fixed.
The shop could sell unique items already picked before. It's now fixed.
When picking the item On Sale, the shop costs were not directly decreased. It's now fixed.
Charging enemies can no longer hit M.ark or its Force field if they are behind a wall.
In act 3 a door was leading the player into the void of space. It's now fixed.
If you opened the shop right before a wave started you would have the shop music during the fight. It's now fixed.
Source
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