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Full notes
Full Kritter: Defend Together update
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What changed
- Fixes
- Gameplay
- Events
- Balance
- Store
- UI and audio
Kritter: Defend Together changes
Hello my Kritters!
Happy to see you here! Today's patch brings a lot of good stuff that will make your life better and your exeprience way smoother. The oldest bug of the game, the one that made enemies freeze after rebuilding a wall has finally been fixed. We increased damages from turrets, cleaned colliders, made the endless mode more sustainable and so on. Enjoy playing Kritter, and check the full patch note right below. See ya!
Patch Note V1.0.12
Quality of life
Pickable items such has resources no longer collide with bullets.
In endless mode and in the third act, colliders have been reworked so the enemies can't hit M.Ark from their spawn but the player can hit through fence edges.
It's now possible to dash through chests, turret bases and a lot of small objects.
Enemies can no longer walk through chests.
If you get a bonus reward from a S rank and the item safety bonus, the reward screen won't close and open all over again. You will just have a new item roll right after choosing one.
Tracker explosions VFX size has been redduced.
Balancing
In endless mode, the number of resources rewarded has been largely increased past wave 28.
Items giving more critical chance and more luck are no longer multi quality items, and no longer drop in camp chests. They have been replaced by Uncommon items that give 5% crit chance / 10% luck and that can only be obtained with wave rewards, arena rewards or in the shop.
The shop in endless mode has now 50% more chance to sell skill upgrades.
Increased machine gun turrets damages by 50%.
Increased bazooka turrets damages by 35%.
Cyril & Alexia armor is now 180 (was 250).
Cyril bullet hell skill now deals 30 damages per projectile (was 45).
Removed the crit chance minor perk on the skill tree level 2.
Shop luck has been slightly reduced.
Item Easy opening is now unique but gives 5% damages per chest opened.
Act 3 waves are now more difficult.
Enemies loot drop rate has been slightly reduced.
Act 3, the enemy XR-74 projectiles now deal 35 damages (was 25).
Evil Kritters are slightly bigger.
Bugs
Fixed the bug where enemies could stay stuck in their path or at their spawn after repairing a wall.
Fixed a bug where the shop could go nuts after getting a Unique item that was already in the shop.
Fixed a bug where Cyril and Alexia would continue their attack during the phase changes.
Fixed a bug where you could be stuck in the toilet tiles in act 2.
Fixed a bug where drones would hit you even behind a wall.
Fixed a bug where enemies could go through rocks near the shop in act 1.
Fix a ground collider issue in act 3.
Fixed collision issues in act 1.
Fixed a bug where the music would be cut when too many sound effects were played.
Fixed a bug where the shop in endless mode multi would only be available for the host.
Fixed a bug where it was possible to fall through the ground in the boss arena of act 2.
Source
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