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Full notes
Full Kritter: Defend Together update
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What changed
- Gameplay
- Events
- Fixes
- Balance
- UI and audio
- Server
Kritter: Defend Together changes
Hello my dear Kritters!
To celebrate the new 1.0.13 patch, we are running a Endless Wave Contest that starts now and ends this Sunday. The goal is simple, you have to survive the endless mode as many waves as possible. The top 3 will win the Son of Hell DLC Pack as well as the Game Soundtrack Pack!!! Rules are simple:
Join the Discord https://discord.gg/xjyEBWUpes
Share the screenshot on Discord
Have fun!
You can find the full patch note right bellow.
Patchnote v1.0.13
Features
The two achievements about finishing act 1 and 2 in less than 14 and 28 minutes are now working.
The challenge about getting only S rank is now fixed and has been reset.
Balancing
The first boss no longer attacks while he is invulnerable.
The football is twice bigger as before. Best change ever.
Act 1 wave 6 is now slightly easier.
Act 2 wave 1 and 4 are now easier.
Bug fixes
Fixed a huge bug where client players would not see projectiles from enemies.
Fixed a bug where fire area would not deal damages to M.Ark.
Fixed a bug where fire DOT damages would not be shown.
Fixed a bug where aggro would always be on the host player.
Players could go through the act 3 boss door during a wave. It's now fixed.
Fixed a bug where Tracker's landmines could be physically stackable and used as stairs.
Players could go above fences in act 3 and endless mode. The colliders should now properly forbid that.
- Endless modeenemies health would be out of sync after wave 27, causing enemies to not have health bar, It's now fixed.
- Endless modein mutliplayer, client players would not have rewards after wave 27. It's nos fixed.
- Endless modefixed a bug where the button "back in time" would not work.
- Endless modesome enemies would not be properly spawned in multiplayer, which is now fixed.
Fixed collision issues in act 2.
Source
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