In this update7
Full notes
Full Kritter: Defend Together update
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What changed
- Server
- Fixes
- UI and audio
- Gameplay
- Store
- Balance
Kritter: Defend Together changes
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👋 Hello again everyone !
As we previously said on this article, we are doing our best to fix the bugs that you encountered and reported to us. We would like to thank again everyone who helped us by sharing with us the weird behaviors and bugs they experienced on our discord server and here on Steam. Today's patch brings a lot of bug fixes and improvements. We still have a lot of work to do to make it perfect, but we are giving our best. Before you read the full details of this patch note, here are few major bugs we fixed: - Most quests and achievements malfunctionning, resulting in locked features like the Endless mode, Speedrun mode, leaderboards and the Jukebox. - Act 2 and 3 loading in multiplayer that could get stuck for ever. - Camera being stuck on the last boss after skiping the cutscene. - UI not showing in the second act.
Thank you again for your support. More features, fixes, and adventures are coming soon!
Bastien & Tom
Here is the full patch note (v1.0.4)
General
Completing the campaign now works properly, unlocking both the leaderboard room with the endless mode inside and the speedrun mode for the campaign.
Killing the bosses from the second act now properly unlocks the Magnificent Jukebox.
Both visualization of your progress and the completion of quests have been fixed. You will have to do a new run to unlock them properly though (just doing the first wave of first act should be enough).
The local co-op button has been removed as the local co-op is not yet ready and will be fully playable in the 1.1 update.
Quality of life
Added teleporters in first act
Upgrading turrets now takes 0.25 seconds (was 0.5)
Many deposits chests and camps have been better positioned in the second act.
Teleporter marker now show 15 seconde before the wave start (was 10)
Balancing
M.Ark health bonus and M.Ark shield bonus from skill tree are no longer cumulative in multiplayer.
Chances to find a key in the third act has been slightly reduced in multiplayer.
The Endless mode is now fixed in Normal difficulty.
Engineer's flamethrower width increase by 50%.
Items
The power nap item cost is now 75 coins (was 150)
The Last Chance item was not working for client players. It's now fixed.
UI
The Mission UI in the End of run screen now properly shows completed objectives in a scrollview.
The HUD now adapts better for 16/10 screen resolution ratio.
The leaderboards are no longer mentioned in the End of Run screen when you lose.
Opened doors in the lobby no longer show "Locked for now" when unlocked.
Bug fixs
The 2nd and 3rd act could in some cases not load and keep the player stuck on the loading screen in multiplayer. It's now fixed.
When killing the final boss, if the cutscene was skipped too early, the camera was stuck. It's now fixed.
It was not possible to upgrade buildings from level 0 to 3 during a wave. It's now fixed.
The timer from the second act could not show and trigger other problems. It's now fixed.
The third boss had a health issue triggering many problems. It's now fixed.
The client players were not able to upgrade turret above level 3, it's now fixed.
Your entry to the timing leaderboard for the campaign now works properly.
The settings and database where not always navigable with a gamepad.
You could be teleported back from the football room to the main room by going into the right corners. Now fixed.
Database notifications are now properly shown.
The eco domes in the 3rd act had a collider issue on the ground. It's now fixed.
The chest on top of rocks on the first act is more easily accessible now.
Fixed a bug where the resolution would be set back to fullscreen after starting a run when you had previously changed the resolution.
Other minor stability issues
Source
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