Kristala
Steam News 30 April 202620d ago

Patch Notes for Kristala Version 1.0.9

Patch Notes for Kristala Version 1.0.9 The following is a list of patch notes and bug fixes for Kristala Version 1.0.9 Patch Update – Combat Balance Improvements, Enemy Behavior Adjustments, and System Fixes Now Live Th…

Update log

Full Kristala update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

12 fixes6 additions14 changes1 removal
  • Balance
  • Gameplay
  • Events
  • Store
  • Fixes
changedPatch Update – Combat Balance Improvements, Enemy Behavior Adjustments, and System Fixes Now LiveThis update introduces combat balance improvements across weapon enchantments, status effects, and enemy stagger behavior, alongside refinements to traversal interactions, Undead Ally summoning reliability, Talent and Stat Respec functionality, and several progression-related fixes. Additional lighting, control options, and equipment behavior updates are also included as we continue improving overall gameplay consistency and responsiveness based on player feedback.
changedGameplay, Combat & Traversal ImprovementsMade minor traversal improvements in Myr to improve movement flow and navigation reliability
changedGameplay, Combat & Traversal ImprovementsAdjusted weapon enchantment scaling for Sword & Shield and Greatswords to improve effectiveness relative to Claws
changedGameplay, Combat & Traversal ImprovementsIncreased effectiveness of weapon enchantments
changedGameplay, Combat & Traversal ImprovementsAdjusted inherent weapon status buildup for improved balance across weapon types
changedGameplay, Combat & Traversal ImprovementsIncreased effectiveness of the Freeze status effect

Patch Notes for Kristala Version 1.0.9

The following is a list of patch notes and bug fixes for Kristala Version 1.0.9

Patch Update – Combat Balance Improvements, Enemy Behavior Adjustments, and System Fixes Now Live

This update introduces combat balance improvements across weapon enchantments, status effects, and enemy stagger behavior, alongside refinements to traversal interactions, Undead Ally summoning reliability, Talent and Stat Respec functionality, and several progression-related fixes. Additional lighting, control options, and equipment behavior updates are also included as we continue improving overall gameplay consistency and responsiveness based on player feedback.

Gameplay, Combat & Traversal Improvements

  • Made minor traversal improvements in Myr to improve movement flow and navigation reliability

  • Adjusted weapon enchantment scaling for Sword & Shield and Greatswords to improve effectiveness relative to Claws

  • Increased effectiveness of weapon enchantments

  • Adjusted inherent weapon status buildup for improved balance across weapon types

  • Increased effectiveness of the Freeze status effect

  • Disabled Poise damage buildup during an active stagger state to prevent unintended chain-staggering

  • Added active Poise to several larger enemies to improve stagger behavior consistency

  • Adjusted attack conditions for Kota Large and Kota Large Undead enemies so abilities trigger more appropriately

  • Improved hit registration for Kota Large enemy attacks to increase combat consistency

  • Adjusted enemy damage values across multiple attacks to reduce unintended edge-case difficulty spikes

  • Most unblockable attacks now stagger enemies when successfully deflected, increasing the reward for high-risk defensive play

  • Fixed an issue where enemies could unintentionally slide on icy surfaces

  • Fixed an issue where healing effects could sometimes damage the player instead of restoring health

  • Fixed an issue where players could be knocked off ladders when taking status effect damage

  • Fixed inconsistencies in rope pulley landing direction

Summoning Improvements

  • Improved spawning reliability of the Undead Ally

  • Added a notification when the player cannot summon an Undead Ally

Talents & Respec System Improvements

  • Fixed an issue where using Forget Talents did not return all required items to the player

  • Added a message prompt for Talents that cannot be forgotten

  • Added an icon indicator to highlight Talents that can be upgraded

  • Fixed an issue where Talent upgrade descriptions did not correctly display the next-tier preview after selecting another Talent first

  • Fixed various issues related to Stat Respec behavior to improve reliability and consistency

Quest & Progression Fixes

  • Added ingredient hint prompts to the Something Wicked quest to improve objective clarity

  • Fixed an issue that could block progression in The Proving – Myr Pt. 2 during the four-lever bars puzzle

Controls Improvements

  • Added an option to invert horizontal camera movement in the control settings

  • Fixed an issue where mouse camera sensitivity changes were not saved correctly

World & Environment Improvements

  • Adjusted Tandar Castle lighting brightness for improved visual clarity

  • Fixed multiple collision and traversal issues across several areas

UI, Items & Equipment Menu Fixes

  • Fixed an issue where certain capes appeared visually broken in the Preparation menu

  • Fixed an issue where Rubinus’ Ring effects only applied after interacting with a Font

  • Improved Preparation menu character lighting for consistent appearance across all levels

Known Issues & Workarounds

Reminder: please check the Kristala Notice Board for a list of currently tracked issues, temporary workarounds, and status updates on upcoming fixes:

https://www.astralclocktowerstudios.com/kristala/notice-board

This page will be regularly updated alongside future patches so players have access to the latest information. Thank you again for your continued feedback and support as

Source

Steam News / 30 April 2026

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