Update log
Full Kristala update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- UI and audio
- Gameplay
- Balance
- Store
- Fixes
Patch Notes for Kristala Version 1.0.8
The following is a list of patch notes and bug fixes for Kristala Version 1.0.8
Patch Update – Global Poise Rebalance, Combat Improvements, and Progression Fixes Now Live
This update restores and expands recent combat improvements—including a global enemy Poise rebalance—alongside fixes for progression blockers, stat calculation issues, traversal interactions, UI behavior, and environmental collision across multiple areas of the game. Additional audio refinements and localization fixes are also included as we continue improving gameplay consistency and responsiveness based on player feedback.
Gameplay, Combat & Traversal Improvements
Fixed an issue where enemy Poise values were not updating as intended
Reworked enemy Poise across all enemies and bosses so staggering feels more intuitive and aggressive combat is more rewarding
Adjusted heavy attacks across all weapon types so they can be properly charged, improving responsiveness and impact
Fixed an issue where Greatsword heavy attacks could unintentionally trigger certain spells or skills
Increased stagger windows for Kota Rangers, Kota Ravagers, and Kota Assassins to encourage counterattack opportunities
Corrected Mana costs for channeling and charged spells
Reduced Raise Undead Mana cost from 80 to 60 and cooldown from 60 seconds to 45 seconds
Fixed inconsistencies when interacting with rope pulleys
Improved camera behavior while using rope pulleys
Improved knockback logic to prevent players from becoming stuck inside collision during combat interactions
Fixed an issue where switching to a Loadout containing a Talisman could cause the player to enter Unarmed Stance instead of the equipped weapon stance
Fixed an issue where item stat modifiers were not properly reapplied after a stat respec, causing incorrect attribute values when unequipping equipment
Adjusted Greatsword parry counter timing to feel more rewarding and easier to land
Boss Encounter Improvements
Added a Jump Slam attack to the Rhylotha boss encounter to improve gap-closing behavior
Introduced additional melee combo variations to the Rhylotha boss encounter for increased combat variety
Quest & Progression Fixes
Fixed an issue that could prevent progression in The Proving – Part 2 after completing the Find the Missing Piece objective
Fixed an issue preventing progression in Zazagrul’s questline if players had not spoken to Atreus Stone after interacting with Ursul
Fixed an issue that could prevent progression in Zazagrul’s questline by blocking interaction with her cauldron
Added a progression barrier in the forest to prevent advancing before starting the Something Wicked quest
Players previously stuck in Something Wicked can now return to Zazagrul’s original location and speak with her to continue progression
Fixed an issue where quest progression could carry over between save files when playing within the same session; we'll continue to retroactively address affected saves where possible—please let us know if any progression issues persist
Rune & Status Effect Fixes
Fixed an issue where Vigilant Runes did not remove their effect until the game was reloaded
Fixed an issue where Vigilant Runes effects did not appear correctly in the character status UI
World & Environment Fixes
Fixed multiple collision issues across several levels
UI & Equipment Menu Fixes
Fixed navigation issues in the Preparation Spells menu
Removed unused features from the Preparation and Equipment menus
Fixed a text display issue affecting mana cost reduction descriptions in the spell tree
Fixed an issue where spell tutorial video audio continued playing until entering a loading screen in the Character Creation menu
Audio Improvements & Optimizations
Optimized environmental
Source
