Update log
Full Kristala update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- UI and audio
- Gameplay
- Fixes
- Performance
Patch Notes for Kristala Version 1.0.7
The following is a list of patch notes and bug fixes for Kristala Version 1.0.7
Patch Update – Combat Improvements and Poise Rebalance Now Live
This update introduces a global enemy Poise rebalance, improvements to charged heavy attacks and traversal interactions, updates to the Rhylotha encounter, quest progression fixes, UI refinements, and additional audio polish across multiple areas of the game. Thank you for your continued feedback and support.
Gameplay, Combat & Traversal Improvements
Kota Rangers are now easier to stagger during combat
Reworked enemy Poise across all enemies and bosses so staggering feels more intuitive and aggressive combat is more rewarding
Adjusted heavy attacks across all weapon types so they can be properly charged, improving responsiveness and impact
Fixed an issue where Greatsword heavy attacks could unintentionally trigger certain spells or skills
Increased stagger windows for Kota Ravagers and Kota Assassins to encourage counterattack opportunities
Corrected Mana costs for channeling and charged spells
Fixed inconsistencies when interacting with rope pulleys
Improved camera behavior while using rope pulleys
Boss Encounter Improvements
Added a Jump Slam attack to the Rhylotha boss encounter to improve gap-closing behavior
Introduced additional melee combo variations to the Rhylotha boss encounter for increased combat variety
Quest & Progression Fixes
Fixed an issue preventing progression in Zazagrul’s questline if players had not spoken to Atreus Stone after interacting with Ursul
Added a progression barrier in the forest to prevent advancing before starting the Something Wicked quest
Players previously stuck in Something Wicked can now return to Zazagrul’s original location and speak with her to continue progression
Rune & Status Effect Fixes
Fixed an issue where Vigilant Runes did not remove their effect until the game was reloaded
Fixed an issue where Vigilant Runes effects did not appear correctly in the character status UI
UI & Equipment Menu Fixes
Fixed an issue where the Angler Trappings cape did not display correctly in the Preparation menu
Improved navigation within the Preparation Spells interface
Removed unused features from the Preparation and Equipment menus
Fixed a text display issue affecting mana cost reduction descriptions in the spell tree
Audio Improvements & Optimizations
Optimized environmental ambience audio for improved performance and consistency
Updated Drain Life sound effects
Reduced repetition of Kota Ravager run vocalizations during encounters
Improved rock throw sound effects for better clarity and impact
Added wind sound effects to rope lifts for improved environmental feedback
Improved Kota Poisoner sound effects for better combat clarity and feedback
Localization Fixes
Fixed an issue where Traditional Chinese text did not display correctly in-game
Known Issues & Workarounds
Reminder: please check the Kristala Notice Board for a list of currently tracked issues, temporary workarounds, and status updates on upcoming fixes:
https://www.astralclocktowerstudios.com/kristala/notice-board
This page will be regularly updated alongside future patches so players have access to the latest information. Thank you again for your continued feedback and support as we keep improving Kristala. -The Kristala Dev Team
Source
