Full notes
Full Kristala update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Performance
- Fixes
- UI and audio
- Gameplay
- Balance
Patch Notes for Kristala Version 1.1.0
A list of patch notes and hotfixes for Version 1.1.0 as part of the Kristala Resurgence event.
Resurgence Patch Update – Character Creation Improvements, Gameplay Updates, and World Polish Now Live (v1.1.0)
The Resurgence begins with Kristala 1.1.0, an update introducing significant gameplay, character creation, performance, and environment improvements focused on player customization clarity, traversal behavior, progression visibility, inventory usability, combat interactions, and overall world polish.
It also includes continued optimization work across several regions alongside multiple fixes for UI functionality, cutscene presentation, spell behavior, and encounter stability.
Please note that we've temporarily disabled FSR while we investigate reports of related crashes. We’ll deploy a hotfix as soon as a solution is ready.
Hotfix Notes (published 5/27/26 @ 4pm ET)
Fixed an issue that could prevent progression for players who defeated the Nisargan Shard Guardian prior to v1.1.0 without first speaking to Atreus Stone
Fixed an issue where the player character could incorrectly appear invisible during Gustav Gondasa’s cutscene
Character Creation Improvements
Players can now preview their Voice in the Character Creation menu by pressing an input (G on keyboard / R3 on gamepad)
Added a warning message when attempting to finalize Character Creation without selecting a Clan Spell
Added ten new fur patterns and hairless variants
Progression, Spell Tree & Quest Improvements
Updated the Kris Menu to now display available Attribute Points (Devotion Points) and the amount of Kris required for the next Devotion Point
Higher-tier Spells, Perks, and Upgrades are now displayed as grayed out when locked instead of being hidden, allowing players to preview descriptions before unlocking them
Players can now view the unlock requirements for higher-tier Spells, Perks, and Upgrades directly within the Spell Tree
Updated Quest Journal button order to: Main → Side → All → Completed
Updated Mezuzot unlock progression values (1st Echo Slot is now available from the start)
Fixed an issue where Mezuzot Unlock information could incorrectly display a strikethrough effect even when players did not have the required number of Mezuzots
Updated Mezuzot Unlock information so only the Mezuzot amount receives the strikethrough effect, improving readability
Fixed an issue where the Wisely Wrought achievement would not trigger correctly
Fixed an issue where players could sometimes become stuck on an empty quest step
UI, Inventory & Preparation Menu Improvements
Added the Echo Type letter and color to Echo Slots for Weapons and Talismans in the Preparation Menu
Added small non-interactable slots in the Preparation Menu to display equipped Echoes for equipped Weapons and Talismans
Added a confirmation prompt when dismantling Echoes
Updated the Inventory grid to now display equipped items using the proper equipped-item icon used in the Equipment Menu
Updated the Weapons/Talismans grid in the Preparation Menu to properly display equipped-item icons
Fixed an issue where the Inventory menu displayed the Echoes tab twice
Fixed an issue where the mouse could become trapped within the game window while using the Virtual Cursor in windowed mode
Fixed an issue where the Checkpoint Menu could incorrectly open the Travel Menu when interacting with an Ellarial Font after fast traveling
Fixed an issue where Weapon Ability descriptions displayed effect duration as {Duration} in the Equipment and Inventory menus
Fixed an issue where the Forget Prompt in the Feline Tree could remain stuck on screen until the game was restarted
Fixed an issue where the save game list could sometimes load without displaying any save files, preventing players from returning to the main menu
Fixed an issue where the Dummy Cat in the Preparation Menu could enter a T-pose
Unequipping Weapons or Talismans in the Preparation Menu now properly updates the Dummy Cat preview
Gameplay, Combat & Interaction Improvements
Fixed an issue where Spell Weapon Effects were not functioning correctly
Fixed an issue where using Teleport could incorrectly consume the last-used consumable item
Players now automatically stand up when entering deep water while crouching
Players are now only knocked off wall runs and wall grabs when staggered
Fixed an issue where players could fall from pole swings after taking damage from a status effect
Most dialogues now include a “Leave” option to prevent players from repeatedly hearing the same dialogue
Added visual representation for equipped Tail Charms on the player character
Fixed an issue affecting upgrades for charged spell perks
Fixed an issue where the gate lowered by the ballista could incorrectly remain on fire after dying or reloading the game
Boss Encounter Improvements
Fixed an issue where the Nisargan Shard Guardian could repeatedly exit the unbalanced state while continuously taking damage
The Nisargan Shard Guardian is now an optional boss
Cutscene & Presentation Fixes
Fixed an issue where the player character could appear in cutscenes where they were not intended to be visible
Fixed an issue where player weapons could appear floating during teleports
Performance & Audio Improvements
Improved loading performance in Myrtuna and Tandar
Fixed an issue where audio could glitch in the Fire Village
Temporarily disabled FSR while we investigate reports of related crashes. We’ll deploy a hotfix as soon as a solution is ready.
World & Environment Fixes
Fixed a collision issue that could cause players to slip off Treehouse platforms in Nisar
Improved blocking volumes across Tandar to better define playable area boundaries
Added general visual improvements across the game
Added minor visual improvements across Nisar and Tandar
Fixed several minor issues in Nisar
Resurgence Rewards
As part of the Kristala Resurgence event, all players can now unlock a new set of free in-game rewards and new goodies, including:
A brand-new Archivist Armor Set
A matching set of Archer Claw weapons
A Bugged Ring featuring a very fitting beetle-inspired gemstone
A special in-game Letter of Appreciation from the devs
10 new player-requested Fur variants
Steam post image
Thank you again for your continued support, feedback, and passion for Kristala as we continue shaping the future of Ailur together.
Where to find the Resurgence Items
You can find the new Armor, Claws, and Ring in a curious loot chest that's suddenly appeared near the very first Ellarial Font in game. Returning player? Simply fast-travel back to the first Font. If you're brand new to Ailur, be sure to first pass through the thick fog by the initial Font.
Kristala: Resurgence Roadmap
Since launch, your feedback has played a major role in helping shape the future of Kristala. As we continue to improve, optimize, and expand the world of Ailur, we wanted to share a look at some of our current development priorities and long-term plans for the future of the game.
For a list of currently tracked issues, temporary workarounds, and status updates on upcoming fixes, please continue checking the Kristala Notice Board: https://www.astralclocktowerstudios.com/kristala/notice-board
This page will continue to be updated alongside future patches and hotfixes. Thank you again for your continued feedback and support as we continue improving Kristala.
-The Kristala Dev Team
Source
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