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Full Knock on the Coffin Lid update
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What changed
- Events
- Gameplay
- Maps
- Store
Knock on the Coffin Lid changes
Knock-knock, travelers!
Two days ago, we set off on another adventure — a journey into the lands of consoles! We spent a long time testing the game with joysticks, PlayStations, Xboxes, and toasters. We did everything in our power to send you on a dark journey through Midian right from the comfort of your couch, with a gamepad in hand. It was a thrilling event, but after releasing the game and DLC over the past 10 months, we weren’t afraid of any late-night hotfixes or softlock bugs.
And the result of all that hard work is you can now play KOTCL on PlayStation 5 and Xbox Series X|S!
But of course, we haven’t forgotten about our dev diaries—as always, we’re here to share updates, progress, and other cool tidbits.
Let’s go!
Still Drawing Away!
In the last dev diary, we showed you some ideas for an event background. We’ve moved past the selection stage and we’re steadily heading toward the final result. Even in this WIP version, you can already feel the eerie atmosphere of a crypt—one no living soul has stepped into for many, many years…
Make Yourself at Home, Wayfarer...
We’ve told you about this elven druid before, but since then our animators have breathed the essence of life into him and his surroundings! You can almost feel the campfire crackling cheerfully and the meat on the spit sizzling appetizingly. All would be well, if it weren’t in the middle of the swamp…
What brought him there is still a mystery. Maybe you can unravel his secret?
How About Some Chit-Chat?
Hey everyone! Taking the stage is Andrew aka Innrey, a coffee mug in hand as always.
As we mentioned at the start of this diary, on May 21, we finally launched on consoles! It wasn’t an easy task, but we pulled it off! We’re already receiving our first reviews — some positive, some… not so much. Shoutout to all the console players reading this dev diary after playing Knock!
Add us to your wishlists:
https://www.xbox.com/en-us/games/store/knock-on-the-coffin-lid/9n4pvqq541cc https://store.playstation.com/en-us/product/UB1478-PPSA28296_00-0581373574457760
It’s hard to believe the game’s been in development for five whole years — but this last year has been the climax. What once felt almost out of our reach is now becoming reality.
In previous diaries, I shared my thoughts on our next game and talked about some of our early steps towards it. However, some players misunderstood my comments, so I’d like to clarify a few things about Knock. KOTCL is still our top priority, we're continuing to work on bugs, fixes, updates, and everything else. We’re working on the next game only very lightly for now, while our main focus remains on future updates for KOTCL.
At the same time, we’re starting to carefully move forward with the new project. We’ve got plenty of ambition, and we’ll definitely share more with you in time. After the console release, there’ll be fewer dev diaries, but more news. We’re not going anywhere; we’re still hard at work.
Thank you for your support, your involvement, activity, and your feedback— t’s our rocket fuel for moving forward. See you soon, friends! The console version is already out, and summer, along with new stories, are just around the corner!
Thanks for playing! Join us on social media:
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