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- Knock on the Coffin Lid
A bundle with Decktamer
Old familiar chthonic weirdness On the occasion of the sale, we’ve decided to relaunch our bundle with Decktamer. We all love deckbuilders, roguelikes, and awesome artwork, right? Decktamer is still a very original proj…
Store1 change - Knock on the Coffin Lid
KOTCL Dev Diaries: Sunny City
Knock, knock, travelers! Today we’re finishing our journey across Midian, and not in any old blind alley, but in the majestic Sunny City, the capital of the elves. Calling it the capital of the elven state would me a mi…
Patch notes1 changeMaps - Knock on the Coffin Lid
KOTCL Dev Diaries: Walking with Monsters, Summary
Knock, knock, travelers! While I’ve been keeping the diaries going, we’ve covered quite a distance across the expanses of Midian—traveling not only through space, but through time as well. Today we’ll have sort of a com…
Event4 changesFixMaps - Knock on the Coffin Lid
Bundle with Deck of Haunts
You wanted a game with Russian language support in the bundle — here it is. As always: dark, atmospheric, roguelike, and deck-building — we don’t keep any others, we’re like that ourselves. And it’s original, too. Ever…
Patch notes3 changesUI/audio - Knock on the Coffin Lid
KOTCL Dev Diaries: Return to Midian
NEWS? We’re working on three projects at the same time: the director’s cut of KOTCL a script for the new game set in Midian. This second one is only my job for now because I’m your script-writer and because I have time…
Patch notes3 changesGameplayBalance - Knock on the Coffin Lid
A bundle with Decktamer
Another dose of chthonic weirdness. Our new bundle is somewhat similar to the previous ones — once again, it’s all about cards and atmosphere — but we’re trying to collaborate with more original projects. If you don’t l…
Store1 change - Knock on the Coffin Lid
KOTCL Dev Diaries: Diving deeper into narrative design.
Knock, knock, travellers! As I promised, today we’ll be venturing into the tangled jungle of game development. Last time, I talked about the exotic and rarely understood profession of the narrative game designer—myself…
Patch notes3 changesUI/audioGameplay - Knock on the Coffin Lid
A bundle with Roots Devour
Check out the stylish bundle with Roots Devour If I were making a game about a divine mite, it would probably look a lot like Roots Devour: an incredibly dense atmosphere, a deliberately muted color palette (as if you’r…
Store2 changes - Knock on the Coffin Lid
KOTCL Dev Diaries: narrative design
Knock, knock! Today I’d like to take a little break from KOTCL and from Midian to talk about game development in general and game design in particular. But not just game design— narrative game design. So What Kind of Be…
Event9 changesMapsUI/audio - Knock on the Coffin Lid
KOTCL Dev Diaries: New Agreement, pt2. The Undercity
Knock-knock, travelers! You read the previous diary log, right? Last time I talked about the above-ground part of New Agreement. Today it’s the under-ground part’s turn. It’s going to be fun and dark. A City Under a Cit…
Event11 changesGameplayUI/audio - Knock on the Coffin Lid
KOTCL Dev Diaries: The New Agreement
Knock-knock, travelers! Today’s diary is a themed one, dedicated entirely to the New Agreement. I’d like to tell you more about this most epic and significant location of Midian. But first, a small poll. Some of our use…
Patch notes12 changesFixGameplay - Knock on the Coffin Lid
KOTCL Dev Diaries: an absolutely ordinary entry.
Knock, knock, travelers! Today, for a change, we’ll have an absolutely ordinary journal entry. Let’s start with feedback. Feedback Apparently you want to learn more about what we’re up to right now. I’ll tell you everyt…
Patch notes6 changesUI/audioBalance - Knock on the Coffin Lid
New Year - New Beginnings
Happy New Year, travelers! Did you miss us? How did you spend your holidays? As for me, I met with my friends and relatives, had guests over and was a guest myself, went to a theater, etc. I had a very busy schedule, ev…
Event7 changesGameplayBalance - Knock on the Coffin Lid
KOTCL Dev Diaries - the 2025 Wrap-Up!
Knock, Knock, It’s the 2025 Wrap-Up! Have you ever done this?—I mean, wrapping up the year isn’t simply an excuse for another post—it’s a good opportunity to reflect on everything you’ve done, and commit all of it to me…
Patch notes11 changesGameplayUI/audio - Knock on the Coffin Lid
Winter sale
Have you already figured out how you’ll be celebrating New Year and Christmas? Personally, I’m going to a rock concert. Just kidding. I traditionally celebrate New Year at home with my family, and on Christmas I go visi…
Store2 changesUI/audio - Knock on the Coffin Lid
KOTCL Dev Diaries - The Bjorn domestication
At the last meeting Misha announced that he’d be reducing Bjorn’s eight basic mechanics to three. I got very curious and thought you might be interested too, so I decided to grill Misha a bit. Misha Explains Misha: Hi!…
Security13 changesFixGameplay





