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Steam News27 February 20264mo ago

KOTCL Dev Diaries: Return to Midian

NEWS? We’re working on three projects at the same time: the director’s cut of KOTCL a script for the new game set in Midian.

In this update6

Full notes

Full Knock on the Coffin Lid update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions1 change0 removals
  • Gameplay
  • Balance
addedNEWS ?a script for the new game set in Midian. This second one is only my job for now because I’m your script-writer and because I have time left for it. The script is very intricate and complicated; I’ve never taken on such a task before.
addedNEWS ?The time for building up anticipation hasn’t come yet, so please don’t wait for new announcements any time soon. Just know that we are working on our game universe. But today, let’s continue our stroll across Midian.
changedJunglesTo the south of the Empire lie impenetrable tropical forests, filled with extremely hostile flora and fauna. It’s best not to get too close. Lumberjacks there face all sorts of Venus-humantraps, bloodsucking sticky willies, and other carnivorous flora, while hunters are met with resistance from saber-toothed rabbits and flesh-eating moles.

Knock on the Coffin Lid changes

addeda script for the new game set in Midian. This second one is only my job for now because I’m your script-writer and because I have time left for it. The script is very intricate and complicated; I’ve never taken on such a task before.
addedThe time for building up anticipation hasn’t come yet, so please don’t wait for new announcements any time soon. Just know that we are working on our game universe. But today, let’s continue our stroll across Midian.
changedTo the south of the Empire lie impenetrable tropical forests, filled with extremely hostile flora and fauna. It’s best not to get too close. Lumberjacks there face all sorts of Venus-humantraps, bloodsucking sticky willies, and other carnivorous flora, while hunters are met with resistance from saber-toothed rabbits and flesh-eating moles.

NEWS?

We’re working on three projects at the same time:

  1. the director’s cut of KOTCL

  2. a script for the new game set in Midian. This second one is only my job for now because I’m your script-writer and because I have time left for it. The script is very intricate and complicated; I’ve never taken on such a task before.

  3. a project I’m not allowed to talk about, but it’s about Midian as well.

The time for building up anticipation hasn’t come yet, so please don’t wait for new announcements any time soon. Just know that we are working on our game universe. But today, let’s continue our stroll across Midian.

Borders of the Empire

Exploring the continent, we’ve reached the boundaries of the Empire, beyond which nothing has been outlined yet. We’re gradually approaching the visible limits of Midian. Beyond them, there must be lots of interesting and unknown things, but that has nothing to do with Knock on the Coffin Lid, so I haven’t developed those regions, leaving room for imagination, mine and yours. If we ever need to, we’ll do it.

Alright, let’s talk borders. You know more than enough about the northern border of the Empire, but what is there in the south, the east, and the west?

Coast

In the west, the Empire meets the ocean shore. No one has ever crossed said ocean; and even if someone has tried, they haven’t been able to return.

Imperial trading ships sail along the coast, running around the whole continent and—you’d never guess it—trading. Accordingly, the west of the Empire is the port area.

There have to be other continents on the other side of the ocean. There’s probably a continent of the gods and a continent of the demons out there. I haven’t decided on that yet. It would be neat to have them live not in some supernatural other worlds, but simply on other continents, although that’s a daring idea, isn’t it? We’ll live and we’ll see.

Desert

This is the eastern border. The Empire won’t expand there because there’s nothing to do in the desert with its sands, dunes, lethal heat and cacti.

Yet, it’s from the desert that caravans arrive to the Empire, bringing with them exotic goods that are in high demand. Sometimes they bring things that don’t even have names.

After selling all their goods and buying local stuff, the caravans depart for places unknown. So there is something there.

Jungles

To the south of the Empire lie impenetrable tropical forests, filled with extremely hostile flora and fauna. It’s best not to get too close. Lumberjacks there face all sorts of Venus-humantraps, bloodsucking sticky willies, and other carnivorous flora, while hunters are met with resistance from saber-toothed rabbits and flesh-eating moles.

Everything tries to kill and eat you in those jungles, and where the flora and fauna fail, diseases take care of you. The swamp fever and the steppe plague don’t compare to the tropical depression and the jungle rot.

The empire’s borders are marked very firmly by nature itself, so that it doesn’t expand to continental proportions, otherwise it would be boring. There’s definitely something beyond these borders.

Conclusion?

So, I’ve told you everything that’s been developed in our game universe so far. I think it’s time to draw some interim conclusions and outline the prospects. I think I’ll get down to that in the next diary entry. Don’t miss it!

Source

Steam News / 27 February 2026

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