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Full Knock on the Coffin Lid update
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What changed
- Store
- Gameplay
Knock on the Coffin Lid changes
Knock, knock, travelers!
Well, the long-awaited May has arrived! The air is getting warmer, the sun is showing up more often, and the trees are greener than ever! (Hang in there, allergy sufferers!)
For us, this week has been calm and uneventful—we’ve been steadily fixing incoming bugs, working on updates, looking forward to the console release, and of course, spending some quality time with our loved ones and pets!
We’ve gathered a few fun bits and updates you might’ve missed.
Let’s go!
Let’s Light It Up!
It might seem like a simple bundle of dry wood—easy to gather if you know where to look. But oh, what it can become when turned into a bonfire... Warm evenings in the Frontier, the scent of smoke mingling with the aroma of roasted ham, the disgruntled growls of wolves passing by...
Even in the midst of chaos, it’s possible to find moments of light and peace—all thanks to a small fire kindled with just a few branches!
The Tarot Can Tell More Now…
We’ve updated the Tarot screen and added icons for modifiers (we’ll talk more about their usage in future diaries). We're putting a lot of effort into this new feature and hope you'll enjoy it.
Let us know what you think—which version do you prefer?
WIP–What you see in the screenshots below is a work in progress and will change over time.
Custom Runs!
In our previous diaries, we shared our plans for a new game mode—"Custom Run"—where you’ll be able to create your own runs, explore your inner game designer, and have all sorts of fun with the inhabitants of Midian. And today, we can finally show you the progress!
Here’s a look at our current versions of the character selection screen. For now, only Persival stands proudly on his own, but Bjorn and Vanadis will be joining him soon.
WIP–What you see in the screenshot is a work in progress and will change over time. Are you waiting for the new game mode? What are your expectations? Share your thoughts in the comments!
How About Some Chit-Chat?
Hey everyone, this is Andrew aka Innrey, as usual.
Our team had been looking forward to this week just as much as you—a whole month of intense fixes, patches, tweaks, and other important (yet admittedly routine) tasks, would wear anyone out. Speaking from experience, both physical and mental rest are crucial in any line of work, and after such an eventful month, we truly need it.
This week, we’ve started looking toward something new and fun—and the custom run mode is a perfect fit for that. Of course, we haven’t stopped fixing bugs (never will!), but there are noticeably fewer of them now, which gives us time and room to experiment. I think I already mentioned this mode in previous diaries. We have lots of ideas, of course, but they still need to be implemented and tested, so it’s a bit early to dive into the details.
Let us know your thoughts and impressions. I read everything—and take it all into account. This week, we also received some incredibly exciting news about the console release—it’s officially set for May 21!
Knock on the Coffin Lid: Complete Edition will launch on PlayStation 5 and Xbox Series X|S on May 21!
This console release is a huge milestone for us as a studio. When we first started out, we couldn’t have imagined seeing our game on PlayStation and Xbox. And of course, we owe it all to you—for playing, for supporting the game, and for supporting us. We’re incredibly lucky to have players like you. None of this would’ve happened without you.
Happy spring holidays to everyone, and we’ll see you in the next diary!
Thank you for playing! Join us on social media:
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Source
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