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Steam News25 April 20251y ago

KOTCL Developer Diaries - Expanding the Horizons

Knock, knock, travelers! How was your week? We’ve been busy - this week, we managed to release not one, but two hotfixes, squashing a bunch of bugs along the way.

In this update6

Full notes

Full Knock on the Coffin Lid update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition3 changes0 removals
  • Store
  • Balance
  • Performance
  • UI and audio
addedConsole Release Is Just Around The Corner…[h5]Be sure to add KOTCL to your wishlist: PS Store so you don’t miss the release date—or just to show us your support![/h5]
changedSteam Deck Is Rolling In Fast!As you may already know, we’re actively preparing Knock on the Coffin Lid for full Steam Deck support . You can already play it, of course, but there’s still a good chance of running into bugs, glitches, unfinished features, and other pesky dwellers of the land known as “In Development.”
changedSteam Deck Is Rolling In Fast!But if you’re still eager to try the game on Steam Deck, you could be a huge help to us—and we’d be incredibly grateful to you. We’re collecting all feedback and bug reports from every possible source, however, feedback about how the game runs on Steam Deck is something we’re desperately lacking. If you spot any bugs or run into stability issues, please make sure to let us know!
changedSteam Deck Is Rolling In Fast!And don’t forget about the button in the pause menu—it sends not only your bug description, but also your current save, game logs, and other files we need.
fixedHow About Some Chit-Chat?At the end of every week, we always think, “Next week will be easier for sure, after everything we’ve done!” But in reality, there’s always more to work on—there are bugs to be fixed here, updates to be done there, an interface to be revamped somewhere else...This past week, we released two more hotfixes, but there’s still plenty of work ahead. Not that we’re complaining, of course—after all, we’re working on something we love, to bring you a game that’ll be not just fun, but enjoyable to play even many years away from now. For that, any amount of effort is worth it.

Knock on the Coffin Lid changes

added[h5]Be sure to add KOTCL to your wishlist: PS Store so you don’t miss the release date—or just to show us your support![/h5]
changedAs you may already know, we’re actively preparing Knock on the Coffin Lid for full Steam Deck support . You can already play it, of course, but there’s still a good chance of running into bugs, glitches, unfinished features, and other pesky dwellers of the land known as “In Development.”
changedBut if you’re still eager to try the game on Steam Deck, you could be a huge help to us—and we’d be incredibly grateful to you. We’re collecting all feedback and bug reports from every possible source, however, feedback about how the game runs on Steam Deck is something we’re desperately lacking. If you spot any bugs or run into stability issues, please make sure to let us know!
changedAnd don’t forget about the button in the pause menu—it sends not only your bug description, but also your current save, game logs, and other files we need.
fixedAt the end of every week, we always think, “Next week will be easier for sure, after everything we’ve done!” But in reality, there’s always more to work on—there are bugs to be fixed here, updates to be done there, an interface to be revamped somewhere else...This past week, we released two more hotfixes, but there’s still plenty of work ahead. Not that we’re complaining, of course—after all, we’re working on something we love, to bring you a game that’ll be not just fun, but enjoyable to play even many years away from now. For that, any amount of effort is worth it.

Knock, knock, travelers!

How was your week? We’ve been busy - this week, we managed to release not one, but two hotfixes, squashing a bunch of bugs along the way. Bug fixing can be exhausting, of course, but we’re keeping our spirits up and pressing on no matter what!

That said, as always, we’ve gathered some of the most important and interesting news, and we’re excited to share it with you in this dev-diary. We hope you’ll find it interesting!

Let’s go!

Console Release Is Just Around The Corner…

On Monday, we officially announced that KOTCL is coming to consoles! We’ve been working really, really hard - polishing the game, talking with managers - and finally, we’ve reached an agreement.

Knock on the Coffin Lid: Complete Edition will be launching on PlayStation 5 and Xbox Series X|S this May!

If you happened to miss it -

don’t miss it

  • the Complete Edition will include both the main game and the Nightmares of Millenis expansion.

[h5]Be sure to add KOTCL to your wishlist: PS Store so you don’t miss the release date—or just to show us your support![/h5]

Steam Deck Is Rolling In Fast!

As you may already know, we’re actively preparing Knock on the Coffin Lid for full Steam Deck support. You can already play it, of course, but there’s still a good chance of running into bugs, glitches, unfinished features, and other pesky dwellers of the land known as “In Development.”

But if you’re still eager to try the game on Steam Deck, you could be a huge help to us—and we’d be incredibly grateful to you. We’re collecting all feedback and bug reports from every possible source, however, feedback about how the game runs on Steam Deck is something we’re desperately lacking. If you spot any bugs or run into stability issues, please make sure to let us know!

And don’t forget about the button in the pause menu—it sends not only your bug description, but also your current save, game logs, and other files we need.

The Village falls asleep...

Torchlight casts crimson hues on hateful faces, and the air hangs heavy with hatred and disgust. Loud pounding on wooden doors and harsh shouts tear through the silence, riling up the crowd. No one will sleep peacefully tonight...

A WIP artwork of a small village somewhere deep in the heart of Midian, where enraged villagers have begun a bloody hunt. Share your theories—what could have made them so furious?

[img]{STEAM_CLAN_IMAGE}/36881171/7f6f7b4006fa6ccdb633ecc0670a9db1b3b50228.png[/img

How About Some Chit-Chat?

Hello everyone, it’s Andrew aka Innrey here as always.

At the end of every week, we always think, “Next week will be easier for sure, after everything we’ve done!” But in reality, there’s always more to work on—there are bugs to be fixed here, updates to be done there, an interface to be revamped somewhere else...This past week, we released two more hotfixes, but there’s still plenty of work ahead. Not that we’re complaining, of course—after all, we’re working on something we love, to bring you a game that’ll be not just fun, but enjoyable to play even many years away from now. For that, any amount of effort is worth it.

As for what’s going on inside the team—we’ve almost fully recovered from the two-week release sprint and are settling back into our usual workflow. Right now, we’re mainly focused on bug fixing, prepping full Steam Deck support, and getting ready for the console launch—but we’re also just starting to quietly work on our next game!

And lastly, I want to ask you to try out playing KOTCL on Steam Deck—if you have one, of course. We’re getting a lot of bug reports from our current players (remember, Steam Deck support isn’t official yet), and your feedback and bug reports are absolutely vital for us.

To everyone who’s already testing the game on that platform and reporting bugs—a big, huge thank you! You’re truly amazing, and your help means a lot in making the game better. Stay safe, and see you in the next dev diary!

Thanks for playing! Join us on social media:

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Source

Steam News / 25 April 2025

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