In this update5
Full notes
Full Knock on the Coffin Lid update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Store
- Gameplay
- Maps
- Events
Knock on the Coffin Lid changes
Knock, knock, travelers!
Do you hear hammering blows and otherworldly singing? That’s our blacksmith making new armor for Persival, while our bard is composing new plotline endings! And that’s not all—there won’t just be ours, but also your creative work in today’s diary.
Now let’s get to the news!
We’re making the skin you voted for!
Last time we had a poll to find out which image of Persival the Knight you liked most. Your feedback was unbelievable! Thank you very much for your comments, they helped us to pick the image. We’ll finish the artwork soon and get on to animating it!
On top of that, we’re experimenting with visual effects so that Persival stands out in battle. We’ll have a new vote pretty soon!
Finishing Up Endings
We can tell that the plot of the game and the fate of Midian’s folks are important to many of you. That’s why we’re working on the final book that compiles the endings of the main story arcs. Right now the book contains:
We’re actively drawing new pages to help you better feel and see how your actions influence the characters’ destinies and their world.
26-34 endings for Persival (there can be additional ones depending on your choices)
29-37 endings for Bjorn
28-46 endings for Vanadis
We’re actively drawing new pages to help you better feel and see how your actions influence the characters’ destinies and their world.
Reviving The Dead
For connoisseurs of everything dark and gloomy, we’ve filled the dungeons in DLC with the undead who are ready to battle with you. Not only that, but those undead are infected by some ancient parasites giving the zombies new abilities.
Looking At Your Artwork
We find great inspiration in seeing our players’ creative takes on our game. Thank you for the memes and fan art! Today we’ll share one of our favorite pieces—thank you, juang3d on Twitch for your imaginative approach! Send your memes, art, and any creation of yours that was inspired by our game! We’ll happily post your works in our future diaries.
How About Some Chit-Chat?
Hello, friends! This is Andrew aka Innrey, the founder of RedBoon.
This week we finished our first sprint that included several large tasks. It’s a new model for us, where we organize tasks into two-week periods — sprints. Honestly, I’m thrilled with how it went — we actually finished everything on time, even a bit early! Fingers crossed this becomes the norm and not a one-time thing.
Our work on the COMPLETE GAME REBALANCE is ongoing. So far, we’ve reworked all parameters for the starting cards, a bunch of common cards, and plenty of legendaries. If you’re curious about what’s changing, let me know, and I’ll drop a few spoilers. In parallel, we’re reworking ALL the enemies in the Frontier. We’re tweaking their positions and fine-tuning their stats. Turns out there’s a leftmost route on the first map where you hardly encounter any enemies — making that route pretty easy, but turning the final boss battle into a nightmare.
We’ve also revisited the mechanics of curses. There will be fewer of them, but they’ll have more interesting and stronger effects.
Rebalancing is a massive task, and it could seriously slow us down before the DLC release, but we’re trying to stay on schedule. Our minimum goal is to have the event system updated in time for the holidays so you have a reason to come back to Knock ;)
Thank you for following our progress and sticking with us. I really appreciate it <3
See you in the next dev diary, and thanks for all your feedback and comments!
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Source
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