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Full Knock on the Coffin Lid update
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What changed
- Events
- Gameplay
- Balance
- Store
- UI and audio
Knock on the Coffin Lid changes
Boo, Travelers!
Have you noticed that we’re taking part in the Halloween event and our game is on sale? Well, the awfully nice news doesn’t even end there—we’ve also prepared a sinister-funny Halloween quiz and a game key giveaway. Join in!
Our librarians, having emerged from their library vaults, updated the Glossary—making it easier for you to navigate events, cards, and the game world as a whole.
And at the end of this diary, we’ll reveal some hidden corners of our team! Let’s see if our "dark" processes align with your everyday routines!
The Mite’s Bride Awaits you!
Many of you voted for this illustration in the last diary, and look, it’s nearly complete! Now we’d like to tell you a bit about the purpose of this illustration and what awaits you in the heart of the Rotten Bog!
The thing is that many players sacrifice the girl from the "Mite’s Bride" event, so we decided to make the moral choice between sacrifice and salvation a bit more challenging. Now you can interact with the Bride and maybe even talk to her about your life a little—you know, chat with the victim in the spirit of the best horror movies, before you... well, you know the rest.
What would you like to discuss with her?
Building the Mite’s Abode!
We're adding many new DLC locations and we’d like to show you one!
This illustration aims to convey the hopeless grandeur of the Mite and create his sinister abode—a perfect spot for a certain dark cult and everyone who enjoys the coziness a la grave!
You may have already learned about the Mite indirectly if you've stumbled upon the ichor in the Rotten Bog—the very "cocktail" that extends life for some and turns others into zombies perfectly suited as decor for the Mite’s gloomy lair. They say that only after ichor do you truly understand what it means to lose your head...
In the DLC, you’ll have the chance to confront the deity face-to-face!
Forging a New Arsenal for Vanadis!
We're making Vandis’ gameplay unique; her bone bow is only the start of her magic! We're adding new animations and even more weapons so her fighting style shines in all its glory. Her wardrobe is also brimming with new accessories.
Do you already have a favorite weapon for Vanadis? Maybe there's a bow you never part with in battles? Share your thoughts—we’re curious to know your favorites!
Game Keys Giveaway on Our Reddit!
In honor of Halloween, we’ve launched a key giveaway! To participate, take our short quiz to find out which of Knock on the Coffin Lid outfits fit you best—a perfect opportunity to get some costume inspiration!
Winners will be announced in our Reddit community, so join us to stay up to date on game news as well as future giveaways. We are happy to see you there—the more, the scarier!
How About Some Chit-Chat?
Hey everyone, this is Andrew aka Innrey, the founder of RedBoon.
Today’s topic might be horribly boring. I want to share a little about the behind-the-scenes of indie game development. Of course, I can’t speak for other indie studios, but I’d be happy to tell you a bit about our work process.
In the last diary, I told you that we switched from Trello to YouTrack. Yes, not to Jira, but YouTrack, because it’s cheaper :P But that’s for those who are in the loop ;) Continuing on this topic I can tell you that we chose to work using the agile boards. Every morning we have a quick 15-minute call to discuss the main news, achievements, and tasks. It allows us to fix bugs promptly and implement your suggestions into the game as quickly as possible.
After getting project and product managers, we’ve added to our toolbox another pillar of the Agile boards—sprints. Now each of our developers sets clear goals for two weeks, and at the end of each sprint, we discuss what worked and what didn’t, and how we can improve. Sounds boring, but it's all under control.
And, believe it or not, we managed to make KOTCL with no project management at all 🙂
Thank you for your comments and suggestions! We organized many work processes around them, and your feedback remains our main guide in development.
The RedBoon team wishes you a Happy Halloween! 🕸️🎃 To celebrate, we’re hosting a key giveaway, and have put the game on sale. May this Halloween be frightfully awesome!
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