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Steam News25 October 20241y ago

KOTCL Developer Diaries: Halloween Awaits!

Knock, knock, travelers! We hope you keep following our diaries, and that we're not writing them in vain! There weren’t many significant events this week, but we still have some exciting things to share with you.

In this update6

Full notes

Full Knock on the Coffin Lid update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions6 changes0 removals
  • Events
  • Gameplay
  • Store
  • UI and audio
changedThere weren’t many significant events this week, but we still have some exciting things to share with you. For example, we found an ancient version of the game and want to show you what it might have been like. Besides that, we want to dress up your favorite heroes and liven up the Mite’s Bride, and we hope you will help us with that. Now, let's dive into the details.
addedMysterious Caves Unearthed!Our steppes are getting bigger, which means now you’ll be able to see where the worms live (before they try to snack on you). Get ready to explore new locations, but most importantly—don’t get lost!
addedMysterious Caves Unearthed!We’re currently working on new illustrations for the caves and dungeons. Let us know what you think!
addedThree Boots Make A Pair!After clearing the dungeons, you’ll be able to dust off Sigismund's castle in new skins! If you want to stay on top of the latest elven fashion, we've prepared new enchanted hats for you—wear them proudly!
changedDeveloping the Mite’s Bride Event!Have you already saved the Divine Mite’s victim from perishing? Now you can talk to her face-to-face!
changedDeveloping the Mite’s Bride Event!We keep working on the Mite’s Bride event, but we’re having difficulties deciding which illustration to use. Which sketch do you like the most?

Knock on the Coffin Lid changes

changedThere weren’t many significant events this week, but we still have some exciting things to share with you. For example, we found an ancient version of the game and want to show you what it might have been like. Besides that, we want to dress up your favorite heroes and liven up the Mite’s Bride, and we hope you will help us with that. Now, let's dive into the details.
addedOur steppes are getting bigger, which means now you’ll be able to see where the worms live (before they try to snack on you). Get ready to explore new locations, but most importantly—don’t get lost!
addedWe’re currently working on new illustrations for the caves and dungeons. Let us know what you think!
addedAfter clearing the dungeons, you’ll be able to dust off Sigismund's castle in new skins! If you want to stay on top of the latest elven fashion, we've prepared new enchanted hats for you—wear them proudly!
changedHave you already saved the Divine Mite’s victim from perishing? Now you can talk to her face-to-face!

Knock, knock, travelers!

We hope you keep following our diaries, and that we're not writing them in vain!

There weren’t many significant events this week, but we still have some exciting things to share with you. For example, we found an ancient version of the game and want to show you what it might have been like. Besides that, we want to dress up your favorite heroes and liven up the Mite’s Bride, and we hope you will help us with that. Now, let's dive into the details.

Mysterious Caves Unearthed!

Our steppes are getting bigger, which means now you’ll be able to see where the worms live (before they try to snack on you). Get ready to explore new locations, but most importantly—don’t get lost!

We’re currently working on new illustrations for the caves and dungeons. Let us know what you think!

Three Boots Make A Pair!

After clearing the dungeons, you’ll be able to dust off Sigismund's castle in new skins! If you want to stay on top of the latest elven fashion, we've prepared new enchanted hats for you—wear them proudly!

Persival is Waiting for Halloween

The ichor leaves a mark on anyone who dares to drink it... What will it do to Persival?

Developing the Mite’s Bride Event!

Have you already saved the Divine Mite’s victim from perishing? Now you can talk to her face-to-face!

We keep working on the Mite’s Bride event, but we’re having difficulties deciding which illustration to use. Which sketch do you like the most?

Found: a VERY Early Version of the Game...

We spent more than 5 years making Knock On The Coffin Lid! Down below is a screenshot from the 2019 version. The cards in the early versions were completely different, the game had point-and-click elements, and the vendors’ prices were much lower!

However, reaching a vendor in the early version was possible only after a tough brawl. And if you tried to avoid fighting, enemies could still give you a beating.

The characters in the events also moved according to different rules, the interface design was different too. We love our game at every stage, but we’re convinced that all the changes have been for the better!

How About Some Chit-Chat?

Andrew aka Innrey, the founder of RedBoon, is here again.

I hope my solo diary didn’t leave you indifferent. We’re waiting for your questions—if you have any, of course :) Overall, this week has been productive, so we have a lot of good news for you.

First of all, we’ve started using a new program for organizing our work processes. It’s much more convenient than to-do lists or task cards and it will allow us to complete many tasks faster.

Secondly, we’ve significantly reworked the UI. The interface is what ties all the elements of a game together, and it’s very important for us to make UI as user-friendly as possible.

And finally, we have great news regarding the Spanish localization. We received a lot of corrections on the translation and will be releasing an update very soon. Many thanks to the volunteers who are helping us with the localization!

I can say that only now we’ve had enough mental rest to start generating new ideas. Before this, everything felt hazy—we were doing things, but mostly on instinct. Fatigue was probably taking its toll. In the next couple of months, we need to rework the events and start working on the concept for our next game.

Taking this opportunity, I want to ask you—what kind of game do you think we’d be able to make the best? What genre for example?

As always, I’m looking forward to your comments :) We are continuing to improve our game with your help!

Well, that’s it for this week. See you again soon!

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Source

Steam News / 25 October 2024

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