In this update5
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Full Knightstones update
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Repeated intro
Hello everyone!
What changed
- Gameplay
- Balance
- Workshop
- Maps
- Fixes
Knightstones changes
Thank you all for your feedback on the Knightstones demo! Many of you have tried it, reported balancing issues or bugs, and it really helps me a lot to understand your expectations.
Without further ado, here are the details of the first major demo patch!
Big Improvements
You can now return a Fighter to your hand after placing them on the field
Reworked the Scarlet Lord’s effect: it now grants +4 HP to 2 random enemies at the start of the battle phase
Group stat calculations are now explained in a tutorial during the second fight (you’ll need to start a new run for it to appear) If you don’t want to start a new run, here’s the tutorial: "The number below the enemy group indicates its overall strength. It corresponds to total DPS × total HP."
Global Improvements
Letters falling onto the table are now more visible
New player starting position for better visibility of the often-overlooked door
Added an effect on the door until it’s opened for the first time
The bar under the cursor now gives clearer feedback when the hammer is ready to strike
Added feedback when trying to pick up the hammer, prompting you to click directly on a target
Added feedback when trying to equip a Fighter with no available slot or when they are off the field
Added visual effects when the Inquisition Lord moves on the map to make them more noticeable
Battles
Enemies no longer send reinforcements to the frontline if they already have the advantage there
Management
Adept recruitment is now slightly cheaper and yields more Adepts
Debug
Fixed French text errors
Fixed buttons not registering clicks when clicking on icons inside them
Feel free to join the Discord or take part in discussions on the Steam Community.
See you soon! WillGreen
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