Update log
Full Knights of the Chalice 2 update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello everyone! Version 1.92 of Knights of the Chalice 2 is here.
Extracted changes
- UI and audio
- Gameplay
- Workshop
- Fixes
It's a pretty big update with an upgrade of the Champion and Storm Warrior classes, some important bug fixes, a few AI and interface improvements, and a new button in the Module Editor's monster/NPC Creation Wizard.
Upgraded the Champion and Storm Warrior character classes. Champions now have access to the new feats Battle Benediction, Blessed Hands, Mercy of the Heavens, Wrath of the Heavens, and Sanctified Giant, while Storm Warriors now have access to the new feats Rolling Thunder, Ironbark, Primal Ferocity, Environmental Aptitude, Furious Lightning Storm, and Wind Mastery. Champions now select a specialisation option called "Sacred Emblem" (choose between Battle, Miracles, Might, Vitality, Mercy, Dominion, and Faith), while Storm Warriors now select a specialisation option called "Tempest Path" (choose between Stormblade, Warmaster, Lifetotem, Earthbreaker, Stormguard, Wildcaller, Spellweaver, and Cataclysm).
In the module Augury of Chaos, gave a Sacred Emblem to Champions, and a Tempest Path to Storm Warriors. Also, you'll be able to choose a Tempest Path for Driaghan through the game's dialogue, if he joins the party.
If a dialogue option is not available due to the party's Bard not having an equipped musical instrument, or the party's Rogue not having Rogue tools, or the party not having a required item, or the party not having a required companion, or the party not having enough gold, the mousing-over tooltip will now let you know. For example, the tooltip will display "Impossible: Musical Instrument Not Equipped" when mousing over a "Bard Perform" dialogue option.
In the party creation screen, fixed a bug with the tick box "Hide non-matching characters" not hiding characters who don't meet the class or race requirements for the selected module.
Improved the combat AI for melee-focused creatures that have access to a move action (or free action) Spell-Like Ability.
Improved the combat AI for Barbarians, as well as the intelligence settings of the Barbarian named Jorad in the Augury of Chaos prologue.
Fixed an issue with the attack path calculation when mousing over an enemy. It would sometimes result in the "Target Too Far Away" message even though the character could actually move to a square adjacent to the target and attack.
When selecting "overwrite saved game" in the Save Game screen, the game will now keep the name of the selected saved game.
Added a new button in the Creation Wizard allowing you to set the Feats distribution type for the new creature. The options are "one Feat per three levels + 1 at level 1", "one Feat per two levels + 1 at level 1", "one Feat per level" and "two Feats per level". This feature may be used to create elite monsters and NPCs.
Storm Warriors and Druids will no longer be able to cast spells while wearing metal armour (after character creation). But see the new feat called "Ironbark".
Fixed a couple of issues with the Bard feat Story Teller. Temporary Hit Points will now be allowed out of combat, up to 20 points for each character, allowing the feat Story Teller to work as expected. Also added a note about this in the Help Entry about Temporary Hit Points.
Fixed a dialogue text display issue when selecting the Cat Familiar option during the prologue of Augury of Chaos in Finchbury. Thank you Arkain for the heads-up!
Fixed a dialogue text display issue / dialogue answer
Source
