Update log
Full Knights of the Chalice 2 update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello everyone! Version 1.80 of Knights of the Chalice 2 has landed.
Extracted changes
- Gameplay
- Balance
- Fixes
It includes a bunch of bug fixes, a new feat for the Gladiator (Shatter Image), two new feats for the Samurai (Shatter Image and Mist Ronin), an improvement to the Way of the Pillar specialisation option of the Monk, improvements to the feats Forest Affinity and Water Affinity of the Ranger, Storm Warrior and Druid, improvements to the feats Storm Weapon and Improved Storm Weapon of the Storm Warrior, improvements to the feats Improved Finger of Death and Greater Finger of Death of the Wizard, Sorcerer, Warlock and Druid, and improvements in the help files.
Thank you so much Christoffer for all the bug reports and suggestions which helped produce this update!
- Added a new Gladiator and Samurai featShatter Image . This new feat should help them fight mages. Also created a new help entry for the feat.
- Added a new Samurai featMist Ronin . It grants the ' Fog Cloak ' condition to the Samurai. Also created a new help entry for the feat.
The Storm Weapon and Improved Storm Weapon feats of the Storm Warrior will now also apply to Flaming, Flaming Burst, Frost and Icy Burst weapons. Updated and improved the help entries for the feats Storm Weapon and Improved Storm Weapon and the weapon enchantments Flaming, Flaming Burst, Frost and Icy Burst.
The Way of the Pillar specialisation option of the Monk will now allow you to use Stunning Fist against targets that are immune to both Stunning and Critical Hits. In that case, the Stunning Fist attack will apply the Slowed condition on the target instead of the Stunned condition. If the target is immune to both Stunning and the Slowed condition, the damage bonus from your Stunning Fist will increase from one time your level to 1.5 times your level rounded up.
The feat Forest Affinity will now also improve the spell Summon Wolf from Move Action to Free Action. Also updated and improved the help entry for the feat.
The feat Water Affinity will now also improve the spell Summon Crocodile from Move Action to Free Action. Also updated the help entry for the feat.
The feat Improved Finger of Death will now improve the spell Finger of Death from Close Range to Long Range (up from Medium Range, previously). Also updated the help entry for the feat.
The feat Greater Finger of Death will now increase the damage by 1d6 when the target resists the Death effect, in addition to making the spell Move Action. Also updated and improved the help entry for Greater Finger of Death.
In the "Launch Module" screen, the Tutorial module will now appear as "Citadel of Shadows (Tutorial Adventure)". The module's actual name and folder remain the same ("Tutorial").
Improved the AI for when enemies must deal with dangerous squares.
Improved the AI for when enemies are far away from the party members.
Added some optimisations to improve the speed of AI calculations.
Fixed a combat bug with enemy mages casting multiple spells beyond the normal limit, under the Accelerated Spell condition. This could happen if the mage was blinded and the party members were affected by Acid Fog or Solid Fog, due to a variation of the acting combatant's remaining move points during AI calculations.
Fixed a bug with distance calculation
Source
