Hello everyone and welcome :) I'm happy to finally be able to publish the first announcement in the “ Features of the week ” series!
In this update5
Full notes
Full King's Keeper update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone and welcome :)
What changed
0 fixes3 additions2 changes0 removals
Gameplay
Maps
addedThe aim of this series is to bring you weekly updates on development progress, be it new features, tweaks or anything else.
addedThirstA new need has been added for workers, Thirst. In addition to food, workers will also need to find something to drink. They can drink from watering holes on the map (not very healthy), or from a well you can build. You can also craft and equip flasks to allow them to take water with them.
changedNightwalkers, Goblins and RaidsI've also reworked the Goblin AI, which will now behave more randomly during raids. The aim is to make a mess of things when goblins attack you: assaulting your workers, stealing items, destroying buildings...
changedDoor animationDoors will now open and close automatically when your workers walk through them!
addedTactical mode: groupsYou can now assign your workers to groups, so you can select them quickly when tactical mode is activated! A group for archers and another for tanks would be a good start!
King's Keeper changes
addedThe aim of this series is to bring you weekly updates on development progress, be it new features, tweaks or anything else.
addedA new need has been added for workers, Thirst. In addition to food, workers will also need to find something to drink. They can drink from watering holes on the map (not very healthy), or from a well you can build. You can also craft and equip flasks to allow them to take water with them.
changedI've also reworked the Goblin AI, which will now behave more randomly during raids. The aim is to make a mess of things when goblins attack you: assaulting your workers, stealing items, destroying buildings...
changedDoors will now open and close automatically when your workers walk through them!
addedYou can now assign your workers to groups, so you can select them quickly when tactical mode is activated! A group for archers and another for tanks would be a good start!
I'm happy to finally be able to publish the first announcement in the “ Features of the week ” series!
The aim of this series is to bring you weekly updates on development progress, be it new features, tweaks or anything else.
Happy reading ;)
Thirst
A new need has been added for workers, Thirst. In addition to food, workers will also need to find something to drink. They can drink from watering holes on the map (not very healthy), or from a well you can build. You can also craft and equip flasks to allow them to take water with them.
Nightwalkers, Goblins and Raids
I've implemented the Night Walkers, powerful enemies who are invisible in the dark and will primarily seek to kill your King. They also practice necromancy...
I've also reworked the Goblin AI, which will now behave more randomly during raids. The aim is to make a mess of things when goblins attack you: assaulting your workers, stealing items, destroying buildings...
Door animation
Doors will now open and close automatically when your workers walk through them!
Tactical mode: groups
You can now assign your workers to groups, so you can select them quickly when tactical mode is activated! A group for archers and another for tanks would be a good start!