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Latest Kingdoms Of Marazia: Classic updates
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- Kingdoms Of Marazia: Classic
Servers Returning + Playtest Announcement
Hello, it's been a while... I'll keep this short... Kingdoms of Marazia is coming back online. But before the game fully returns, I want to run a short playtest to gather feedback and make sure everything feels solid. T…
Patch notes11 changesGameplayUI/audio - Kingdoms Of Marazia: Classic
Kingdoms of Marazia Servers Closing
Kingdoms of Marazia Classic is coming to an end.. After years of updates, changes, and many many bugs.. we want to thank every one of you who stepped into the world of Marazia. You've really allowed a dream to become a…
Announcement1 changeServer - Kingdoms Of Marazia: Classic
A Blank Canvas: The Great 2023 World Reset is Now Live!
The Kingdoms of Marazia were bustling with activity as the citizens prepared for the monthly world reset. The great King Siedge had announced that at the stroke of midnight, the entire world would be reset, and all prog…
Announcement11 changes16 numericGameplay - Kingdoms Of Marazia: Classic
A new (FREE) era begins!
After over a year of Kingdoms of Marazia being offline (and being pestered by our community the entire time. Love you guys) We've finally brought Kingdoms of Marazia back online with a new and very improved map as well…
Announcement1 changeMaps - Kingdoms Of Marazia: Classic
Kingdoms of Marazia is getting rewritten from scratch
I've really enjoyed the support I've received by everyone while working on Kingdoms of Marazia, but it's never felt like the game was good enough, I have not been happy with it. Since I feel like the people who have sup…
Announcement1 changeBalance - Kingdoms Of Marazia: Classic
Ships! A tad delayed but finally here!
We didn't quite make our usual friday release schedule, but we do have a bit more in store than last week, so hopefully it makes up for it! New features: New building added: Dock New unit added: Caravel Armor now shows…
Store11 changesFixGameplay - Kingdoms Of Marazia: Classic
A world map!
One update this week, but it's probably one of the most helpful updates of the week! A world map The world map doesn't have a bunch of crazy features, as it stands it's just a world map that you can look and pan around,…
Announcement1 changeMaps - Kingdoms Of Marazia: Classic
Despite what people say.. size does matter, army size.
It's been a slow week, but things have still gotten done. Plus many more things to come! I promise! New features: Blood splatters on unit death lasting 24 hours and denoting whos unit died. Units now take time to be mad…
Announcement4 changesFixGameplay - Kingdoms Of Marazia: Classic
Updates, updates, and.. more updates?
So I know I've been slacking off on writing these, but they definitely should become more regular as I realize the importance of them. Today we have quite a bit of things to share! New features: Map expansion: map grew…
Announcement14 changesFixGameplay - Kingdoms Of Marazia: Classic
Kingdoms Of Marazia: Season 1 has begun!
Not only has a new season begun, we have new units, a new graphical update, and quite a few bug fixes! The new season brings with it brand new maps, as the entire pre-season maps have been deleted and an all new game wo…
Announcement1 changeMaps - Kingdoms Of Marazia: Classic
Kingdoms Of Marazia: 8/15/18 - 8/22/18 Patchnotes!
(Due to multiple updates being rolled out over the last week, it felt best to write it all in one post) New unit options UI, reduces clicks and allows greater control. Tree growth changes, trees went from 35 wood to 72…
Announcement1 changeUI/audio - Kingdoms Of Marazia: Classic
Kingdoms Of Marazia: 8/10/18 Patch Notes
Fixed character creation bug not fully loading the character creation menu. Another major pathfinding revision, improves attacking and moving in groups. "Pathfinding preview" removed. Improvements to UI, new chatbox and…
Announcement1 changeFixUI/audio - Kingdoms Of Marazia: Classic
Kingdoms Of Marazia: 8/8/18 Patch Notes
Added feedback upon entering the world, will give information about why it didn't work. Rewrote pathfinding (moving calculations from the client to the server) allowing much smarter pathfinding. Fixing bug causing build…
Announcement1 changeFixServer






