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Steam News27 October 20187y ago

Despite what people say.. size does matter, army size.

It's been a slow week, but things have still gotten done. Plus many more things to come! I promise! New features: Blood splatters on unit death lasting 24 hours and denoting whos unit died.

Full notes

Full Kingdoms Of Marazia: Classic update

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What changed

2 fixes3 additions0 changes0 removals
  • Gameplay
  • Fixes
addedIt's been a slow week, but things have still gotten done. Plus many more things to come! I promise! New features:
addedUnits can now be queued up for creation (Allowing one unit type per building at a time)
addedBuildings can now have rally points set, units will automatically walk to this point upon creation.
fixedFixed bug caused by mines being created from the inside.
fixedFixed news sidebar formatting errors.

Kingdoms Of Marazia: Classic changes

addedIt's been a slow week, but things have still gotten done. Plus many more things to come! I promise! New features:
addedUnits can now be queued up for creation (Allowing one unit type per building at a time)
addedBuildings can now have rally points set, units will automatically walk to this point upon creation.
fixedFixed bug caused by mines being created from the inside.
fixedFixed news sidebar formatting errors.

It's been a slow week, but things have still gotten done. Plus many more things to come! I promise! New features:

  • Blood splatters on unit death lasting 24 hours and denoting whos unit died. Units now take time to be made. No more pumping out armies in a matter of seconds.

  • Units can now be queued up for creation (Allowing one unit type per building at a time)

  • Buildings can now have rally points set, units will automatically walk to this point upon creation.

Bug fixes:

  • Fixed bug caused by mines being created from the inside.

  • Fixed news sidebar formatting errors.

Source

Steam News / 27 October 2018

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