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- Kinetic Void
Status Update
I wanted to let everyone know that the Shipyard UI is just about complete and we are hoping to have it released this week, shortly after that I will be doing some tests with Mac and Linux versions. If everything goes we…
- Kinetic Void
Status Update
I wanted to let everyone know that the Shipyard UI is just about complete and we are hoping to have it released this week, shortly after that I will be doing some tests with Mac and Linux versions. If everything goes we…
- Kinetic Void
Build 0.008 Deployed
0.008 Continuing with our UI update, the first pass for the new in-flight GUI has been implemented. The ‘G’ key will bring up the weapon manager. Here you can assigned turrets to weapon groups. In the future, it will al…
- Kinetic Void
Build 0.008 Deployed
0.008 Continuing with our UI update, the first pass for the new in-flight GUI has been implemented. The ‘G’ key will bring up the weapon manager. Here you can assigned turrets to weapon groups. In the future, it will al…
- Kinetic Void
Development Status Update
I wanted to take a moment to tell you all what we are working on and what our short term goals are right now. Right now we are working on a massive user interface overhaul, this is taking some time to wrap up. However o…
- Kinetic Void
Development Status Update
I wanted to take a moment to tell you all what we are working on and what our short term goals are right now. Right now we are working on a massive user interface overhaul, this is taking some time to wrap up. However o…
- Kinetic Void
Build 0.007 Deployed
0.007 Upon ship death (hull at 0% or destruction of all cockpits), the player will be returned to the shipyard. NPC ships should also be destroyed if one of these conditions is met. Adjusted planetary rendering FOV so t…
- Kinetic Void
Build 0.007 Deployed
0.007 Upon ship death (hull at 0% or destruction of all cockpits), the player will be returned to the shipyard. NPC ships should also be destroyed if one of these conditions is met. Adjusted planetary rendering FOV so t…
- Kinetic Void
Build 0.006 Deployed
0.006 Holding shift in the shipyard will allow repeat placement of a part. The AI ships were feeling a bit sluggish before, they will now go about their business. Asteroids can now be destroyed. Fixed planetary…
- Kinetic Void
Build 0.006 Deployed
0.006 Holding shift in the shipyard will allow repeat placement of a part. The AI ships were feeling a bit sluggish before, they will now go about their business. Asteroids can now be destroyed. Fixed planetary…
- Kinetic Void
Build 0.005a Hotfix Deployed
Fixed issue with saving and loading ship files Added new ship to stock selection the "Mule" You should be able to use previous build ship designs, if they cause any problems please delete them and create new ones. Edit:…
- Kinetic Void
Build 0.005a Hotfix Deployed
Fixed issue with saving and loading ship files Added new ship to stock selection the "Mule" You should be able to use previous build ship designs, if they cause any problems please delete them and create new ones. Edit:…
- Kinetic Void
Build 0.005 Deployed
0.005 Optimized all hull colliders Optimized all engine colliders Optimized all C&C colliders Optimized all weapon Colliders Removed light source from projectiles for testing Adjusted speed readout to properly relay spe…
- Kinetic Void
Build 0.005 Deployed
0.005 Optimized all hull colliders Optimized all engine colliders Optimized all C&C colliders Optimized all weapon Colliders Removed light source from projectiles for testing Adjusted speed readout to properly relay spe…
- Kinetic Void
Thank You from Badland Studio!
I just wanted to take a moment to thank everyone who has purchased Kinetic Void over the last couple days. Because of you, we are hiring on another programmer and he will start in April. This should means that our work…
- Kinetic Void
Thank You from Badland Studio!
I just wanted to take a moment to thank everyone who has purchased Kinetic Void over the last couple days. Because of you, we are hiring on another programmer and he will start in April. This should means that our work…
