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Steam News23 March 201313y ago

Build 0.005 Deployed

0.005 Optimized all hull colliders Optimized all engine colliders Optimized all C&C colliders Optimized all weapon Colliders Removed light source from projectiles for testing Adjusted speed readout to properly relay spe

Full notes

Full Kinetic Void update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions8 changes1 removal
  • Gameplay
  • UI and audio
changedOptimized all hull colliders
changedOptimized all engine colliders
changedOptimized all C&C colliders
changedOptimized all weapon Colliders
removedRemoved light source from projectiles for testing
changedAdjusted speed readout to properly relay speed to scale

Kinetic Void changes

changedOptimized all hull colliders
changedOptimized all engine colliders
changedOptimized all C&C colliders
changedOptimized all weapon Colliders
removedRemoved light source from projectiles for testing

0.005

  • Optimized all hull colliders

  • Optimized all engine colliders

  • Optimized all C&C colliders

  • Optimized all weapon Colliders

  • Removed light source from projectiles for testing

  • Adjusted speed readout to properly relay speed to scale

  • Major shipyard updateBy popular demand, the old node based part placing has been re-enabled as a toggle. The shipyard will start in node based placement, press tab or use the button below the part list to switch between freeform and node placement.
  • Added an Exit to Desktop button to the splash screen

  • Changed the part rotation increment to 15 degrees instead of 45

  • Adjusted camera depth in splash scene to hopefully negate the UI only issue some users are getting.

This change has broken all previously built ships, sorry about that. When we make changes to the shipyard this is bound to happen. I will post a small update tomorrow replacing the stock ships with some new designs.

Source

Steam News / 23 March 2013

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