Full notes
Full Kinetic Void update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Kinetic Void changes
0.005
Optimized all hull colliders
Optimized all engine colliders
Optimized all C&C colliders
Optimized all weapon Colliders
Removed light source from projectiles for testing
Adjusted speed readout to properly relay speed to scale
- Major shipyard updateBy popular demand, the old node based part placing has been re-enabled as a toggle. The shipyard will start in node based placement, press tab or use the button below the part list to switch between freeform and node placement.
Added an Exit to Desktop button to the splash screen
Changed the part rotation increment to 15 degrees instead of 45
Adjusted camera depth in splash scene to hopefully negate the UI only issue some users are getting.
This change has broken all previously built ships, sorry about that. When we make changes to the shipyard this is bound to happen. I will post a small update tomorrow replacing the stock ships with some new designs.
Source
Changelog.gg summarizes and formats this update. How we read updates.
