What changed
0 fixes0 additions1 change0 removals
changedI wanted to take a moment to tell you all what we are working on and what our short term goals are right now. Right now we are working on a massive user interface overhaul, this is taking some time to wrap up. However once it is done it will resolve many issues people are having with the UI, and will allow for a much more robust framework for future work when dealing with UI related issues. The main menu screen has already been done and is in the current build. Right now we are working on the flight UI, once that is done it will be patched out to everyone and then the station UI will be worked on, we have saved it for last because it is the most complicated and probably the most time consuming. With the completion of the UI overhaul we will also be able to release our Mac and Linux builds. Next on the list will be ingame options menu including visual settings and key bindings, this will be a continued work in progress but we need to get the foundation in. We will also be working on combat, and bringing it's functionality back, including manual fire modes, and better behaving turrets. After this we have some creative ideas on how to further optimize ships and NPCs. We feel that this will have a large impact on game performance and will see significant increases for all users. Thanks for supporting Kinetic Void.
Kinetic Void changes
changedI wanted to take a moment to tell you all what we are working on and what our short term goals are right now. Right now we are working on a massive user interface overhaul, this is taking some time to wrap up. However once it is done it will resolve many issues people are having with the UI, and will allow for a much more robust framework for future work when dealing with UI related issues. The main menu screen has already been done and is in the current build. Right now we are working on the flight UI, once that is done it will be patched out to everyone and then the station UI will be worked on, we have saved it for last because it is the most complicated and probably the most time consuming. With the completion of the UI overhaul we will also be able to release our Mac and Linux builds. Next on the list will be ingame options menu including visual settings and key bindings, this will be a continued work in progress but we need to get the foundation in. We will also be working on combat, and bringing it's functionality back, including manual fire modes, and better behaving turrets. After this we have some creative ideas on how to further optimize ships and NPCs. We feel that this will have a large impact on game performance and will see significant increases for all users. Thanks for supporting Kinetic Void.
I wanted to take a moment to tell you all what we are working on and what our short term goals are right now. Right now we are working on a massive user interface overhaul, this is taking some time to wrap up. However once it is done it will resolve many issues people are having with the UI, and will allow for a much more robust framework for future work when dealing with UI related issues. The main menu screen has already been done and is in the current build. Right now we are working on the flight UI, once that is done it will be patched out to everyone and then the station UI will be worked on, we have saved it for last because it is the most complicated and probably the most time consuming. With the completion of the UI overhaul we will also be able to release our Mac and Linux builds. Next on the list will be ingame options menu including visual settings and key bindings, this will be a continued work in progress but we need to get the foundation in. We will also be working on combat, and bringing it's functionality back, including manual fire modes, and better behaving turrets. After this we have some creative ideas on how to further optimize ships and NPCs. We feel that this will have a large impact on game performance and will see significant increases for all users. Thanks for supporting Kinetic Void.