In this update6
Full notes
Full KILL THE WITCH update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- UI and audio
- Gameplay
KILL THE WITCH changes
Hello! We are Team SnakeEagle.
With July coming to an end, we’re here to share the latest KILL THE WITCH development log! :)
*This development log contains information about Stage 3, which is currently in development. As the content is still being developed, it may be subject to change in the future.
We have tried to avoid spoilers as much as possible, but those who wish to experience the game completely fresh may want to keep this in mind before reading.
Please feel free to leave any questions you may have!
Stage 3 Development Progress
The automatons “Olympia,” “Antonia,” and “Giulietta” in combat
We are continuing to work on the “Three Maid Sisters,” who serve as the mid-bosses of Stage 3.
More specifically, after finishing development on the eldest sister, Olympia, we have moved on to the second sister, Antonia, and the youngest, Giulietta.
As we continued experimenting with different weapon concepts for each of them, changing things here and there along the way, they are not quite ready to be shown in a video just yet.
Hopefully, we’ll be able to feature both of them in the August development log!
In the meantime, we’d like to share a video of the eldest sister, Olympia, now featuring added sound effects and visual enhancements.
*Please note that the footage shown is still a work in progress.
Updates to Existing Stages (1.4j4)
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Updates Through Version 1.4j4
Among the various improvements made, one particularly notable update is the addition of trajectory indicators.
We expect these indicators to make both dodging and hitting home runs more manageable, in a way that better matches your selected difficulty level.
(*The availability of trajectory indicators varies depending on the difficulty setting.)
Every piece of feedback and every review you leave is a great help to us! Please feel free to share your thoughts with us anytime.
Thank you, as always! :)
Update on Changes to the Estimated Schedule
KILL THE WITCH is being developed entirely by one person, with the exception of the music.
I do not want to use solo development as an excuse, but the reality is that whenever I focus on one task, progress on everything else has to stop. Unfortunately, there is only so much time available. Because of this, the Stage 3 update, which was originally planned for September, will likely need to be postponed.
Although the schedule has been pushed back, one thing I can say with confidence is that the game is being worked on tirelessly, day and night, including weekends and holidays.
I will continue to think carefully about what you want from this game, as well as what I personally want it to become, and I will do my very best to see it through to the end.
Busan Indie Connect Festival (BIC) (August 14–16)
Steam post imageSteam post image
We’ll also be attending another offline exhibition in Korea this month :)
In Closing
July has come to an end, and August is now upon us.
Stay healthy, everyone!
Source
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