In this update7
Full notes
Full KILL THE WITCH update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- Maps
KILL THE WITCH changes
Summary
Improved Controls
Patch notes up to version 1.4i2 are available on the page below:
Hello! This is Team SnakeEagle.
We have been listening closely to your valuable feedback and continuously improving the game, including its controls and balance.
Thank you, as always, for all the thoughtful feedback and support! We will continue doing our best to make KILL THE WITCH an even more fun and exciting experience.
Player
Improved the responsiveness of directional inputs when rolling, providing smoother and more precise controls.
(1.4j2) Fixed a bug where landing could be delayed under certain conditions after jumping.
1.4j3 Update (7/28)
Stage 2
Added visual cues indicating the attack direction and timing of the “Angel Bug” and “Mutated Angel Bug.” (Easy, Normal, and Hard difficulties only)
Improved the “Mutated Angel Bug’s” attack direction to behave more naturally when the player is positioned directly beneath it.
1.4j4 Update (7/30)
Stages
Added a visual cue indicating the attack direction of the “Bomb Bug.” (Easy and Normal difficulties only)
Stage 2
Adjusted the brightness of the visual cues for the “Angel Bug” and “Mutated Angel Bug.”
1.4j5 Update (8/06)
Player
Improved controls by removing the forward movement that occurs when attacking while on a conveyor belt.
1.4j6 Update (8/06)
Player
While on a conveyor belt, the forward movement caused by ground attacks now only applies when the player is facing against the direction of the belt.
Stage 2
Improved how enemies that come into contact with conveyor belts interact with them.
*If the update has been applied correctly, “v1.4j6” will be displayed in the bottom-right corner of the title screen. If not, please close Steam and restart it.
Feedback is always welcome!
Source
Changelog.gg summarizes and formats this update. How we read updates.
