Full notes
Full KILL THE WITCH update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Maps
- Fixes
Summary
Balance Adjustment
*Patch notes up to version 1.4e are summarized on the page below.
Hello! This is the SnakeEagle team :)
While we continue working hard on Stage 3, we are also always listening to your feedback and carefully considering how to improve the game balance.
Hard-Lunatic difficulties are for players who want a challenging experience, while Easy-Normal difficulties are for players who want to enjoy the game with relatively less pressure. We want to keep this distinction more clearly in mind as we continue adjusting the balance.
Of course, the difficulty of the game is also part of the experience, so we will continue making careful adjustments without harming that experience.
As always, we would be grateful if you continue sharing your thoughts with us. Thank you, always!!
Stage 2
Reduced the HP of the “Transformed Angel Bug” in Phase 3 of the Nana boss fight on Easy-Normal difficulties only.
Update 1.4g (05/26)
Player
Improved the feel of directional input while taking damage or rolling.
Added jump input buffering during rolls to improve responsiveness.
Slightly adjusted the color change when taking damage to make it more noticeable.
Stages
Reduced the bomb damage of Bomb Bugs on Easy difficulty only.
Stage 1
Revised the description for the Witch’s Found Object on Easy difficulty only to make it more direct.
Adjusted the hitbox size of the spikes in the Yozoh boss fight so that they do not hit the player while they are still too small.
Stage 2
Reduced the maximum HP of Nana’s Phase 1 and Phase 2 on Easy difficulty only.
Adjusted the heart drop rate at the end of Nana’s Phase 2 on Easy, Normal, and Hard difficulties.
Improved a specific pattern in Nana’s Phase 3 so that when the player is hit by a Blue Heart, they are knocked toward the center of the map.
Miscellaneous
Fixed a bug where the countdown could stop under certain conditions while configuring key bindings.
Improved convenience by making pause apply immediately in areas with save points.
Update 1.4h (06/09)
Player
Mitigated an issue where the jump animation would sometimes continue even after landing on the ground.
Stage 2
- Nana Boss Fight Phase 2Adjusted some patterns on Easy difficulty to make them less demanding.
- Nana Boss Fight Phase 3On Easy and Normal difficulties, adjusted the Transformed Angel Bugs so that they move closer to the player, making the pattern easier to deal with.
Slightly increased the duration after Nana’s Phase 3 barrier is destroyed. Previous: 10.5 / 10.5 / 10 / 9.5 seconds Current: 12 / 11.5 / 10.5 / 9.5 seconds From left to right: Easy, Normal, Hard, Lunatic.
*If the update has been applied correctly, “v1.4h” will be displayed in the bottom-right corner of the title screen. If not, please close Steam and restart it.
Feedback is always welcome!
Source
Changelog.gg summarizes and formats this update. How we read updates.
