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Steam News15 May 20261mo ago

01.02.00 More SFX! Preparing Cloud Saving! OST SOON! Bug fixes

01.02.00 - Preparing cloud saves for next patch, please back up your save data! - OST available on Bandcamp, Steam Version coming soon!

Full notes

Full KilaFlow update

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What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixed01.02.00 - Preparing cloud saves for next patch, please back up your save data! - OST available on Bandcamp, Steam Version coming soon! - Added "Senty" Costume to Kickstarter section - Pulled the camera back a bit on 6-1 - fixed playbunn stomp sweetspot not following playbunn - fixed positioning bugs that ironically occur when pausing during certain animations - 7-3 Hooloose no longer pops when taking the left path for no reason like a jerk during provirus attempts - Added a tip to 7-5 that explains two movement options you may not have noticed or forgot you can do. - Slowed the rate of fire of the bingatolls at the end of 7-5 - Raised/Lowered some anti gravity fans and increased their range in 7-9 - Added more NotGates to better indicate gravity flip range in 7-9, why were you even going that high/low...? - Increased size of cloud platforms under floppidux in 7-9 - Adjusted camera angles of gravity flip sections of 7-9 - Dying on a PipeLine (rail) now properly respawns you at a BreakPoint instead of keeping you on the rail - added sfx to LoadBars and bosses 3, 4, 5, 6, 7, 8, and 9 - increased height of 8-7 gravity killplane and lowered loadbars slightly. i've discovered flipping gravity at the exact same time as touching a loadbar results in a backwards kila. im too lazy to fix this, unless im not. - added extra NotGates to indicate gravity flip range in 5-9 - Breakpoints now determine what gravity you'll spawn with instead of the gravity you were at when you touched them. Don't know why i made it more complicated than i needed to. - Added helpful, albeit fecitious TippArrows that point you where to go or what to do in specific levels. - fixed bug where beating findrive didn't update your story progress unless you went to the next level - bonus stages now kick you to the main menu/level select if you dont have another bonus stage ready upon pressing continue. pressing the story button is a lot easier than me trying to math where you're supposed to load next - bonus stages now take you back to the bonus screen if you have another bonus stage ready, so you can do them in order without having to go back to the menu or skip cutscenes if you saved them all for the end. - Y levels don't exist and they never have. if you or a loved one are subject to seeing traces of any such "Y level" please tell me WHERE you saw it, okay~? - TippClip now tells you to flow dash the first datyte instead of slide it - fixed typo in 1-2 - you can no longer be the apple in DracoVerhead's eye ; m; - Kila has been taught manners and now says "Thank you" when healed by a BreakPoint instead of reusing the "Cool" line

KilaFlow changes

fixed01.02.00 - Preparing cloud saves for next patch, please back up your save data! - OST available on Bandcamp, Steam Version coming soon! - Added "Senty" Costume to Kickstarter section - Pulled the camera back a bit on 6-1 - fixed playbunn stomp sweetspot not following playbunn - fixed positioning bugs that ironically occur when pausing during certain animations - 7-3 Hooloose no longer pops when taking the left path for no reason like a jerk during provirus attempts - Added a tip to 7-5 that explains two movement options you may not have noticed or forgot you can do. - Slowed the rate of fire of the bingatolls at the end of 7-5 - Raised/Lowered some anti gravity fans and increased their range in 7-9 - Added more NotGates to better indicate gravity flip range in 7-9, why were you even going that high/low...? - Increased size of cloud platforms under floppidux in 7-9 - Adjusted camera angles of gravity flip sections of 7-9 - Dying on a PipeLine (rail) now properly respawns you at a BreakPoint instead of keeping you on the rail - added sfx to LoadBars and bosses 3, 4, 5, 6, 7, 8, and 9 - increased height of 8-7 gravity killplane and lowered loadbars slightly. i've discovered flipping gravity at the exact same time as touching a loadbar results in a backwards kila. im too lazy to fix this, unless im not. - added extra NotGates to indicate gravity flip range in 5-9 - Breakpoints now determine what gravity you'll spawn with instead of the gravity you were at when you touched them. Don't know why i made it more complicated than i needed to. - Added helpful, albeit fecitious TippArrows that point you where to go or what to do in specific levels. - fixed bug where beating findrive didn't update your story progress unless you went to the next level - bonus stages now kick you to the main menu/level select if you dont have another bonus stage ready upon pressing continue. pressing the story button is a lot easier than me trying to math where you're supposed to load next - bonus stages now take you back to the bonus screen if you have another bonus stage ready, so you can do them in order without having to go back to the menu or skip cutscenes if you saved them all for the end. - Y levels don't exist and they never have. if you or a loved one are subject to seeing traces of any such "Y level" please tell me WHERE you saw it, okay~? - TippClip now tells you to flow dash the first datyte instead of slide it - fixed typo in 1-2 - you can no longer be the apple in DracoVerhead's eye ; m; - Kila has been taught manners and now says "Thank you" when healed by a BreakPoint instead of reusing the "Cool" line

01.02.00 - Preparing cloud saves for next patch, please back up your save data! - OST available on Bandcamp, Steam Version coming soon! - Added "Senty" Costume to Kickstarter section - Pulled the camera back a bit on 6-1 - fixed playbunn stomp sweetspot not following playbunn - fixed positioning bugs that ironically occur when pausing during certain animations - 7-3 Hooloose no longer pops when taking the left path for no reason like a jerk during provirus attempts - Added a tip to 7-5 that explains two movement options you may not have noticed or forgot you can do. - Slowed the rate of fire of the bingatolls at the end of 7-5 - Raised/Lowered some anti gravity fans and increased their range in 7-9 - Added more NotGates to better indicate gravity flip range in 7-9, why were you even going that high/low...? - Increased size of cloud platforms under floppidux in 7-9 - Adjusted camera angles of gravity flip sections of 7-9 - Dying on a PipeLine (rail) now properly respawns you at a BreakPoint instead of keeping you on the rail - added sfx to LoadBars and bosses 3, 4, 5, 6, 7, 8, and 9 - increased height of 8-7 gravity killplane and lowered loadbars slightly. i've discovered flipping gravity at the exact same time as touching a loadbar results in a backwards kila. im too lazy to fix this, unless im not. - added extra NotGates to indicate gravity flip range in 5-9 - Breakpoints now determine what gravity you'll spawn with instead of the gravity you were at when you touched them. Don't know why i made it more complicated than i needed to. - Added helpful, albeit fecitious TippArrows that point you where to go or what to do in specific levels. - fixed bug where beating findrive didn't update your story progress unless you went to the next level - bonus stages now kick you to the main menu/level select if you dont have another bonus stage ready upon pressing continue. pressing the story button is a lot easier than me trying to math where you're supposed to load next - bonus stages now take you back to the bonus screen if you have another bonus stage ready, so you can do them in order without having to go back to the menu or skip cutscenes if you saved them all for the end. - Y levels don't exist and they never have. if you or a loved one are subject to seeing traces of any such "Y level" please tell me WHERE you saw it, okay~? - TippClip now tells you to flow dash the first datyte instead of slide it - fixed typo in 1-2 - you can no longer be the apple in DracoVerhead's eye ; m; - Kila has been taught manners and now says "Thank you" when healed by a BreakPoint instead of reusing the "Cool" line

Source

Steam News / 15 May 2026

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