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Steam News15 May 20261mo ago

OST Out on Bandcamp! Merch Available! Cloud Saves SOON! 1k+ Sales!

THE ORIGINAL SOUNDTRACK CAN BE BOUGHT TODAY RIGHT HERE! https://rettjester.bandcamp.com/album/kilaflow-original-sound-track...via Bandcamp!

In this update1

Full notes

Full KilaFlow update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition5 changes0 removals
  • UI and audio
  • Gameplay
  • Compatibility
changedTHE ORIGINAL SOUNDTRACK CAN BE BOUGHT TODAY RIGHT HERE!https://rettjester.bandcamp.com/album/kilaflow-original-sound-track
addedIn other news, some merch that was previously available before launch is now available once more! You can find it RIGHT HERE!If you enjoyed KilaFlow and want to continue to support the game or represent it via cool little thingies, this is the best way to support it's continued development directly besides gifting the game to friends! Plus you get like, cool little physical things out of it, neat right?! I mail these all out myself atm, but I'd like to possibly get more merch made via a proper handler so i dont have to take time away from development to send these out on mass! A big one is getting the plush back in stock and possibly making new ones, but that was a lot for me to handle on my own = w=; -----
changedCLOUD SAVES SOON! BACK UP YOUR SAVE DATA!In OTHER other news, Cloud Saves are coming to KilaFlow! They're currently in testing and SEEM to work okay, but I wanted to warn you guys before I pushed the update out and see if i can get some beta testers to make sure everythings actually a-okay with em!
changedCLOUD SAVES SOON! BACK UP YOUR SAVE DATA!If ya wanna figure out where your save files are stored, here's some paths that should work for either Windows or Linux's file explorer:
changedCLOUD SAVES SOON! BACK UP YOUR SAVE DATA!For windows, you can also just do the classic Win+R %appdata% to find the path like that, then follow the roaming ect after For linux, this should extend from the home file! If you use linux, i assume you're smart enough to know what that is and where it is! I was not!! It took me a while to figure that out!!!
changedCLOUD SAVES SOON! BACK UP YOUR SAVE DATA!When Cloud Saves DO come out, I highly recommend playing on the platform you want your save data to be shared to other platforms FIRST and THEN playing on your other devices for the first time. After that it should work as normal. If you are on steam deck and the cloud saves wont update, you may have to go into the gear button on the game in your library, navigate to compatibility, check the "Force the use of a specific Steam Play compatibility tool" box, then select "Proton Experimental". I have no idea why i needed to do that on steam deck since the game is native linux, but oh well! We'll be testing ways to work with this in the private beta if possible. It's also possible this may apply to linux as well. ---- In the otherest of other news:

KilaFlow changes

changedhttps://rettjester.bandcamp.com/album/kilaflow-original-sound-track
addedIf you enjoyed KilaFlow and want to continue to support the game or represent it via cool little thingies, this is the best way to support it's continued development directly besides gifting the game to friends! Plus you get like, cool little physical things out of it, neat right?! I mail these all out myself atm, but I'd like to possibly get more merch made via a proper handler so i dont have to take time away from development to send these out on mass! A big one is getting the plush back in stock and possibly making new ones, but that was a lot for me to handle on my own = w=; -----
changedIn OTHER other news, Cloud Saves are coming to KilaFlow! They're currently in testing and SEEM to work okay, but I wanted to warn you guys before I pushed the update out and see if i can get some beta testers to make sure everythings actually a-okay with em!
changedIf ya wanna figure out where your save files are stored, here's some paths that should work for either Windows or Linux's file explorer:
changedFor windows, you can also just do the classic Win+R %appdata% to find the path like that, then follow the roaming ect after For linux, this should extend from the home file! If you use linux, i assume you're smart enough to know what that is and where it is! I was not!! It took me a while to figure that out!!!

THE ORIGINAL SOUNDTRACK CAN BE BOUGHT TODAY RIGHT HERE!

https://rettjester.bandcamp.com/album/kilaflow-original-sound-track

...via Bandcamp! The steam version is unfortunately still being processed, we hadn't really considered it'd need to be vetted by steams systems like a game would since its just an OST, but alas! The bandcamp version is the best way to support Rett, Tangle and River directly, as it gives them the most cut compared to steam! That said, if ya really want the steam version for your collection and to specifically listen to it on steam, perhaps for out of the house Steam Deck usage, waiting until that comes out is vaild too!

The ost will also be available via streaming around the same time as the steam release, so look out for that where applicable! You can wishlist the steam version of the OST HERE! KilaFlow Soundtrack

In other news, some merch that was previously available before launch is now available once more! You can find it RIGHT HERE!

Steam post imageSteam post image

If you enjoyed KilaFlow and want to continue to support the game or represent it via cool little thingies, this is the best way to support it's continued development directly besides gifting the game to friends! Plus you get like, cool little physical things out of it, neat right?! I mail these all out myself atm, but I'd like to possibly get more merch made via a proper handler so i dont have to take time away from development to send these out on mass! A big one is getting the plush back in stock and possibly making new ones, but that was a lot for me to handle on my own = w=; -----

CLOUD SAVES SOON! BACK UP YOUR SAVE DATA!

In OTHER other news, Cloud Saves are coming to KilaFlow! They're currently in testing and SEEM to work okay, but I wanted to warn you guys before I pushed the update out and see if i can get some beta testers to make sure everythings actually a-okay with em!

If ya wanna figure out where your save files are stored, here's some paths that should work for either Windows or Linux's file explorer:

PlatformPath
Windows:%USERPROFILE%/AppData/Roaming/Godot/app_userdata/Kilaflow
Linux/Steam Deck:.local/share/godot/app_userdata/Kilaflow

For windows, you can also just do the classic Win+R %appdata% to find the path like that, then follow the roaming ect after For linux, this should extend from the home file! If you use linux, i assume you're smart enough to know what that is and where it is! I was not!! It took me a while to figure that out!!!

When Cloud Saves DO come out, I highly recommend playing on the platform you want your save data to be shared to other platforms FIRST and THEN playing on your other devices for the first time. After that it should work as normal. If you are on steam deck and the cloud saves wont update, you may have to go into the gear button on the game in your library, navigate to compatibility, check the "Force the use of a specific Steam Play compatibility tool" box, then select "Proton Experimental". I have no idea why i needed to do that on steam deck since the game is native linux, but oh well! We'll be testing ways to work with this in the private beta if possible. It's also possible this may apply to linux as well. ---- In the otherest of other news:

KilaFlow has sold 1k+ Copies!

It actually reached this around the start of the week and has still been going up, but i wanted to mention it in this announcement!

It may not seem like a lot compared to other titles, but for an small indie game with a budget of like 34k that's pretty good to get before the 1 month mark even! The game is currently projected to make its money back well within the year and exceed that by the end of the year. With Sales and the 13k+ steam wishlists in mind, it could grow even further than my estimations (WITH YOUR SUPPORT). I cannot thank you guys enough for the passion you have shown for the game thus far, and I'm happy to be able to update the game and continue development of future content and potential sequels or spinoffs due to your kindness and enjoyment of the game. Now, that said, another big way you 1k players could help is by

LEAVING A REVIEW FOR THE GAME~!

It only takes 500 reviews to get an extra boost from steam, and ya don't even have to leave any super well thought out message! ya can just say whatever and just hit the thumbs up or thumbs down if ya really want! Heck while its recommended ya dont even have to finish the game before ya review it (though ya probably should). Reviews help a LOT with helping other players find the game and see if they wanna buy it or not, so take the time to leave one if ya can! that's all for today though! Thank you for your continued support again, and I'll see ya when the steam cloud saves and steam OST are ready!!

Source

Steam News / 15 May 2026

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