Full notes
Full Kenophobia update
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Repeated intro
Hey guys! Finally, after a few months of work, the update has been released! As mentioned earlier, this update is huge, ranging from expanded levels and more items to QoL features and bug fixes!
What changed
- Gameplay
- Compatibility
- Store
- UI and audio
- Fixes
- Performance
Here is a list of everything included in the update:
ADDED:
added bob
added more inventory items
added support for Full HD and Quad HD resolution
added animations for when interacting with objects, such as the flashlight
you can now use the scroll wheel to swap items in the hotbar, not just the number keys
added a battery system to the flashlight. The player will now be required to look for batteries so that the flashlight can be used.
added in-game settings
added cutscenes which will be played on some levels when the player enters them
added a list of controls to The Lobby
added new levels:
Shoprooms 2 - A sublevel of Shoprooms, featuring a long, pink corridor
Stations - A level resembling an underground railway station, featuring a store and restaurant, as well as an outer area.
Fallen World
Habitable Zone - A level resembling an underground parking area, with wet concrete.
Pool Heaven - A level resembling a pool-like area, surrounded by an infinite ocean
added a help command to the laptop in level Management Hall
the player can now zoom the camera in and out
added a Medium graphics preset
and… more…
CHANGED:
expanded levels (this includes but is not limited to more areas and some bug fixes):
The Lobby
Basement
Sublimity
Level 188
Management Threshold
Management Hall
The Lobby 2
Kitty’s House
Shoprooms
Run For Your Life
THE END is NEaR
True End
each level displays its name upon entering it
The player is no longer required to press the buttons in Sublimity. Only finding the wrench is required as of this update
made the game replayable by making some levels exclusive to certain exits. This means that some levels can have more than one exit, thus the possibility to end up in a different level
changed some of the progression mechanics in some of the levels
made some slight changes to the inventory UI
improved reflection in the Shoprooms
moved the console input from the laptop in level Management Hall to the bottom
added some more buttons to the laptop in level Management Hall
the credits section in the main menu now has a scrollbar
slightly improved some models
revamped the main menu UI
revamped the pause menu UI
changed some item textures
optimized some levels
changes under the hood
FIXED:
improved object interaction
fixed an issue where footstep sounds would often repeat
made the flashlight in Level 0 less bright
fixed a rendering glitch in an area in Level 0
fixed a noclip bug in level Sublimity
fixed a bug involving function keys
fixed some bugs related to interacting with the laptop in level Management Hall
fixed an issue related to slight noclipping when too close to a wall
fixed some issues related to driving the car in level Synth, like wrong rotations and inaccurate speed
fixed an issue related to loading save data
REMOVED:
removed item swapping in the inventory due to numerous issues
the position of the player is no longer saved and loaded. Only
Source
Changelog.gg summarizes and formats this update. How we read updates.
