Repeated intro
Hey guys, I want to be transparent about the current state of the planned update.
What changed
0 fixes0 additions2 changes0 removals
changedWhat was originally meant to be a small maintenance update (primarily addressing the Unity security vulnerability that I mentioned in the previous announcement) unfortunately turned into a much more complex task. During the process, one of the levels, that being Level 0, became corrupted. With Level 0 being the very first level in the game, the corruption forced me to rebuild it. This also lead me to tackle parts of the project that were never intended to be revisited in this update, including improving settings and game mechanics. This is technically good, because Kenophobia Legacy would become slightly better, however it also meant that I'd need to work on way more than I intended to wth the update.
changedKenophobia Legacy is important to me, and I want to handle it with care rather than rush changes under pressure. I hope you can understand me. If so, I really appreciate. Thank you for reading. And as always, stay tuned.
Kenophobia changes
changedWhat was originally meant to be a small maintenance update (primarily addressing the Unity security vulnerability that I mentioned in the previous announcement) unfortunately turned into a much more complex task. During the process, one of the levels, that being Level 0, became corrupted. With Level 0 being the very first level in the game, the corruption forced me to rebuild it. This also lead me to tackle parts of the project that were never intended to be revisited in this update, including improving settings and game mechanics. This is technically good, because Kenophobia Legacy would become slightly better, however it also meant that I'd need to work on way more than I intended to wth the update.
changedKenophobia Legacy is important to me, and I want to handle it with care rather than rush changes under pressure. I hope you can understand me. If so, I really appreciate. Thank you for reading. And as always, stay tuned.
What was originally meant to be a small maintenance update (primarily addressing the Unity security vulnerability that I mentioned in the previous announcement) unfortunately turned into a much more complex task. During the process, one of the levels, that being Level 0, became corrupted. With Level 0 being the very first level in the game, the corruption forced me to rebuild it. This also lead me to tackle parts of the project that were never intended to be revisited in this update, including improving settings and game mechanics. This is technically good, because Kenophobia Legacy would become slightly better, however it also meant that I'd need to work on way more than I intended to wth the update.
As a result, progress has been much slower than expected, and the scope of the work has been heavier than I initially anticipated. I didn’t want to stay silent or give the impression that the update was abandoned — it isn’t — but I also don’t want to promise a timeline I can’t responsibly guarantee.
Kenophobia Legacy is important to me, and I want to handle it with care rather than rush changes under pressure. I hope you can understand me. If so, I really appreciate. Thank you for reading. And as always, stay tuned.