Got a nice balance patch along with some bug fixes that I've been hunting from recent submissions! The leaderboards have been heating up recently.
Full notes
Full Katanaut update
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What changed
2 fixes1 addition0 changes0 removals
Balance
Performance
addedGot a nice balance patch along with some bug fixes that I've been hunting from recent submissions! The leaderboards have been heating up recently. If there is a build or certain items/skills that you wish were a little more powerful, mention them below or send it in the feedback in-game! Would love to help surface new builds for you all.
fixedBalance: - Final Boss: base health reduced ~12% to bring fight pacing in line with the rest of the game. - Protean Gun: damage increased ~55% across all rarities. - Warp Thornes: damage increased ~25% on average (larger boost at lower rarities). - Deagle: damage scaling improved, ~20% increase at max rarity. - Charger SMG: damage increased ~30% across all rarities. - Grapple Gun: early-tier damage roughly doubled, smoother curve into the existing max. - Aether Drain skill: damage roughly doubled across all rarities. - Phantom Blades skill: damage more than doubled across all rarities. - Eldritch Wildfire skill: damage more than doubled across all rarities. - Eldritch Storm skill: damage increased ~75% across all rarities. - Volt Shear passive: damage increased ~30% on average to match comparable passives. - Vacuum Slash skill: damage increased ~25% across all rarities. - Backstab perk: bonus damage roughly tripled across all rarities. - Swarm Instinct perk: per-minion damage bonus roughly tripled across all rarities. - Fixed broken cooldown progression on Rolling Thunder (now decreases consistently across rarities). - Fixed broken cooldown progression on Blast Mines (now decreases consistently across rarities). - Fixed broken cooldown progression on Vacuum Slash (now decreases consistently across rarities). - Fixed a duplicate damage value on the Death from Above perk that caused two adjacent rarity tiers to grant the same bonus.
fixedBugs: - Fixed a massive lag spike at the end of the final boss fight caused by the echo enemies dropping huge piles of loot when they despawned. - Fixed an issue where rapidly spamming the blink (teleport) skill could send the player outside the map, causing them to fall forever. - Investigated and fixed an issue in "The Aether" level where in rare cases, a player can fall through the bottom Aether zone and fall through the world.
Katanaut changes
addedGot a nice balance patch along with some bug fixes that I've been hunting from recent submissions! The leaderboards have been heating up recently. If there is a build or certain items/skills that you wish were a little more powerful, mention them below or send it in the feedback in-game! Would love to help surface new builds for you all.
fixedBalance: - Final Boss: base health reduced ~12% to bring fight pacing in line with the rest of the game. - Protean Gun: damage increased ~55% across all rarities. - Warp Thornes: damage increased ~25% on average (larger boost at lower rarities). - Deagle: damage scaling improved, ~20% increase at max rarity. - Charger SMG: damage increased ~30% across all rarities. - Grapple Gun: early-tier damage roughly doubled, smoother curve into the existing max. - Aether Drain skill: damage roughly doubled across all rarities. - Phantom Blades skill: damage more than doubled across all rarities. - Eldritch Wildfire skill: damage more than doubled across all rarities. - Eldritch Storm skill: damage increased ~75% across all rarities. - Volt Shear passive: damage increased ~30% on average to match comparable passives. - Vacuum Slash skill: damage increased ~25% across all rarities. - Backstab perk: bonus damage roughly tripled across all rarities. - Swarm Instinct perk: per-minion damage bonus roughly tripled across all rarities. - Fixed broken cooldown progression on Rolling Thunder (now decreases consistently across rarities). - Fixed broken cooldown progression on Blast Mines (now decreases consistently across rarities). - Fixed broken cooldown progression on Vacuum Slash (now decreases consistently across rarities). - Fixed a duplicate damage value on the Death from Above perk that caused two adjacent rarity tiers to grant the same bonus.
fixedBugs: - Fixed a massive lag spike at the end of the final boss fight caused by the echo enemies dropping huge piles of loot when they despawned. - Fixed an issue where rapidly spamming the blink (teleport) skill could send the player outside the map, causing them to fall forever. - Investigated and fixed an issue in "The Aether" level where in rare cases, a player can fall through the bottom Aether zone and fall through the world.
Got a nice balance patch along with some bug fixes that I've been hunting from recent submissions! The leaderboards have been heating up recently. If there is a build or certain items/skills that you wish were a little more powerful, mention them below or send it in the feedback in-game! Would love to help surface new builds for you all.
Balance: - Final Boss: base health reduced ~12% to bring fight pacing in line with the rest of the game. - Protean Gun: damage increased ~55% across all rarities. - Warp Thornes: damage increased ~25% on average (larger boost at lower rarities). - Deagle: damage scaling improved, ~20% increase at max rarity. - Charger SMG: damage increased ~30% across all rarities. - Grapple Gun: early-tier damage roughly doubled, smoother curve into the existing max. - Aether Drain skill: damage roughly doubled across all rarities. - Phantom Blades skill: damage more than doubled across all rarities. - Eldritch Wildfire skill: damage more than doubled across all rarities. - Eldritch Storm skill: damage increased ~75% across all rarities. - Volt Shear passive: damage increased ~30% on average to match comparable passives. - Vacuum Slash skill: damage increased ~25% across all rarities. - Backstab perk: bonus damage roughly tripled across all rarities. - Swarm Instinct perk: per-minion damage bonus roughly tripled across all rarities. - Fixed broken cooldown progression on Rolling Thunder (now decreases consistently across rarities). - Fixed broken cooldown progression on Blast Mines (now decreases consistently across rarities). - Fixed broken cooldown progression on Vacuum Slash (now decreases consistently across rarities). - Fixed a duplicate damage value on the Death from Above perk that caused two adjacent rarity tiers to grant the same bonus.
Bugs: - Fixed a massive lag spike at the end of the final boss fight caused by the echo enemies dropping huge piles of loot when they despawned. - Fixed an issue where rapidly spamming the blink (teleport) skill could send the player outside the map, causing them to fall forever. - Investigated and fixed an issue in "The Aether" level where in rare cases, a player can fall through the bottom Aether zone and fall through the world.