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Steam News3 April 20263mo ago

Katanaut Patch 1.118

Got a new patch before the weekend! This is from some recent bug reports and realizations that I had. Some good QOL changes and a few optimizations I also figured out as I'm working through the porting for consoles!

Full notes

Full Katanaut update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions0 changes0 removals
  • Performance
  • UI and audio
  • Balance
  • Fixes
addedGot a new patch before the weekend! This is from some recent bug reports and realizations that I had. Some good QOL changes and a few optimizations I also figured out as I'm working through the porting for consoles! Hope you all enjoy and have an amazing weekend!
addedCore: - Testing some improvements to the efficiency of the blood system. Hoping everyones PC cry a little less with all effects on :) - Due to the ever-increasing amount of unlocks that I'm adding to the game, I feel like the ban system needs to allow players to ban more items from dropping if they want. If you have over 15 unlocked items in any category, you can now ban up to 60% of the items from dropping. - Update the visuals on Voidthorn Katana(new katana!) during normal swings. - When using a controller, the pause menu can now be toggled open and closed with the same button. - You will no longer be able to bind two buttons to the same key in the settings menu. I noticed that this causes confusion in some bug reports, so you'll unbind old buttons if you override any.
addedBalance: - Flash Fang katana now has 4x damage if the player gains the sliding buff before an attack. Other katana's retain a x2 buff when sliding. - Doubled the charging speed of the new Voidthorn Katana. - Since losing Voidthorn charges during a boss fight can be extremely punishing and also make the fight significantly more boring, there is a 50% chance that hitting a boss with Voidthorn will charge it. - Tripled the distance that the Teleport Dagger flies. It's possible to hit walls beyond 2x the screen distance.
fixedBugs: - Fixed issue where currency still drops from creatures in the training room. - Eliminated a bug that allowed users to leave the training room with their training gear -- leaderboards were not affected. - Found a small corner case for teleport dagger(offhand) teleporting the user outside of the level. - Found a small corner case for blink(skill) teleporting the user outside of the level. - Fixed an issue where the collector menu would immediately reopen after closing it with the controller. - Fixed closing menus while standing on items accidentally triggering a pickup.

Katanaut changes

addedGot a new patch before the weekend! This is from some recent bug reports and realizations that I had. Some good QOL changes and a few optimizations I also figured out as I'm working through the porting for consoles! Hope you all enjoy and have an amazing weekend!
addedCore: - Testing some improvements to the efficiency of the blood system. Hoping everyones PC cry a little less with all effects on :) - Due to the ever-increasing amount of unlocks that I'm adding to the game, I feel like the ban system needs to allow players to ban more items from dropping if they want. If you have over 15 unlocked items in any category, you can now ban up to 60% of the items from dropping. - Update the visuals on Voidthorn Katana(new katana!) during normal swings. - When using a controller, the pause menu can now be toggled open and closed with the same button. - You will no longer be able to bind two buttons to the same key in the settings menu. I noticed that this causes confusion in some bug reports, so you'll unbind old buttons if you override any.
addedBalance: - Flash Fang katana now has 4x damage if the player gains the sliding buff before an attack. Other katana's retain a x2 buff when sliding. - Doubled the charging speed of the new Voidthorn Katana. - Since losing Voidthorn charges during a boss fight can be extremely punishing and also make the fight significantly more boring, there is a 50% chance that hitting a boss with Voidthorn will charge it. - Tripled the distance that the Teleport Dagger flies. It's possible to hit walls beyond 2x the screen distance.
fixedBugs: - Fixed issue where currency still drops from creatures in the training room. - Eliminated a bug that allowed users to leave the training room with their training gear -- leaderboards were not affected. - Found a small corner case for teleport dagger(offhand) teleporting the user outside of the level. - Found a small corner case for blink(skill) teleporting the user outside of the level. - Fixed an issue where the collector menu would immediately reopen after closing it with the controller. - Fixed closing menus while standing on items accidentally triggering a pickup.

Got a new patch before the weekend! This is from some recent bug reports and realizations that I had. Some good QOL changes and a few optimizations I also figured out as I'm working through the porting for consoles! Hope you all enjoy and have an amazing weekend!

Core: - Testing some improvements to the efficiency of the blood system. Hoping everyones PC cry a little less with all effects on :) - Due to the ever-increasing amount of unlocks that I'm adding to the game, I feel like the ban system needs to allow players to ban more items from dropping if they want. If you have over 15 unlocked items in any category, you can now ban up to 60% of the items from dropping. - Update the visuals on Voidthorn Katana(new katana!) during normal swings. - When using a controller, the pause menu can now be toggled open and closed with the same button. - You will no longer be able to bind two buttons to the same key in the settings menu. I noticed that this causes confusion in some bug reports, so you'll unbind old buttons if you override any.

Balance: - Flash Fang katana now has 4x damage if the player gains the sliding buff before an attack. Other katana's retain a x2 buff when sliding. - Doubled the charging speed of the new Voidthorn Katana. - Since losing Voidthorn charges during a boss fight can be extremely punishing and also make the fight significantly more boring, there is a 50% chance that hitting a boss with Voidthorn will charge it. - Tripled the distance that the Teleport Dagger flies. It's possible to hit walls beyond 2x the screen distance.

Bugs: - Fixed issue where currency still drops from creatures in the training room. - Eliminated a bug that allowed users to leave the training room with their training gear -- leaderboards were not affected. - Found a small corner case for teleport dagger(offhand) teleporting the user outside of the level. - Found a small corner case for blink(skill) teleporting the user outside of the level. - Fixed an issue where the collector menu would immediately reopen after closing it with the controller. - Fixed closing menus while standing on items accidentally triggering a pickup.

See you soon.

  • Eugene | Solo dev

Source

Steam News / 3 April 2026

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