You get a buff, and YOU get a buff, and YOOOOOU get a buff! I've been collecting some data on lesser used weapons, so I wanted to give them a chance on shining with some minor buffs here and there.
Full notes
Full Katanaut update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
2 fixes0 additions2 changes0 removals
Balance
Maps
Performance
changedYou get a buff, and YOU get a buff, and YOOOOOU get a buff! I've been collecting some data on lesser used weapons, so I wanted to give them a chance on shining with some minor buffs here and there. Let me know if you feel like anything else needs a buff! I hope you all have a great weekend!
changedBalance: - Buffed all enemy hp by an additional 5% per biome. They should still be relatively easy to kill, but some enemies might require an extra hit. - Buffed Shurikens by allowing them to pierce enemies for half a second after colliding with an enemy. This will also allow easier access to getting the Shadow Warrior achievement(finally!). - Buffed Scatterwave gun damage by 15% - Buffed Railgun by 10% - Buffed Plasma Pistol by 10% - Buffed Minigun and Plasma Minigun by 10% - Buffed Vortex Rifle by 10% - Buffed Energy Chakram by 20% - Buffed Meat Grinder by 25% - Buffed Impulse Wave Launcher by 25% - Buffed Charger SMG by 10% - Buffed Scrambler Rifle by 15% - Buffed Reaper Blade by 10% - Buffed Kinetic Baton by 100%(wowowow!!!) - Reduced Spectral Daggers ammo consumption by 1.
fixedCore: - Fixed a broken combo: Siphon strike + Weaver Fang allowed people to spam siphon for unlimited health gain, so I put a 4 second cooldown on Siphon strike being able to generate life -- Massive shout out to dev Anthony from Aura of Worlds for finding this! - Made some leaderboard adjustments to streamline how some conflicting scores might be handled, and added some enforcement's to help detect malicious users. - Added more logging for leaderboards on my end for malicious users.
fixedBugs: - Fixed a bug (on Steamdeck) where killing the info-drone on higher warp levels would cause a lag spike. - Fixed an issue with Waste Sector where some rare spawns would spawn offhands inside of the spinning rotary wheels. - Fixed bug where player sometimes gets stuck in water streams in the Sewer level(yes, it came back). - Attempted fix at a bug where sometimes the screen does not fade to black when using an elevator to the next level.
Katanaut changes
changedYou get a buff, and YOU get a buff, and YOOOOOU get a buff! I've been collecting some data on lesser used weapons, so I wanted to give them a chance on shining with some minor buffs here and there. Let me know if you feel like anything else needs a buff! I hope you all have a great weekend!
changedBalance: - Buffed all enemy hp by an additional 5% per biome. They should still be relatively easy to kill, but some enemies might require an extra hit. - Buffed Shurikens by allowing them to pierce enemies for half a second after colliding with an enemy. This will also allow easier access to getting the Shadow Warrior achievement(finally!). - Buffed Scatterwave gun damage by 15% - Buffed Railgun by 10% - Buffed Plasma Pistol by 10% - Buffed Minigun and Plasma Minigun by 10% - Buffed Vortex Rifle by 10% - Buffed Energy Chakram by 20% - Buffed Meat Grinder by 25% - Buffed Impulse Wave Launcher by 25% - Buffed Charger SMG by 10% - Buffed Scrambler Rifle by 15% - Buffed Reaper Blade by 10% - Buffed Kinetic Baton by 100%(wowowow!!!) - Reduced Spectral Daggers ammo consumption by 1.
fixedCore: - Fixed a broken combo: Siphon strike + Weaver Fang allowed people to spam siphon for unlimited health gain, so I put a 4 second cooldown on Siphon strike being able to generate life -- Massive shout out to dev Anthony from Aura of Worlds for finding this! - Made some leaderboard adjustments to streamline how some conflicting scores might be handled, and added some enforcement's to help detect malicious users. - Added more logging for leaderboards on my end for malicious users.
fixedBugs: - Fixed a bug (on Steamdeck) where killing the info-drone on higher warp levels would cause a lag spike. - Fixed an issue with Waste Sector where some rare spawns would spawn offhands inside of the spinning rotary wheels. - Fixed bug where player sometimes gets stuck in water streams in the Sewer level(yes, it came back). - Attempted fix at a bug where sometimes the screen does not fade to black when using an elevator to the next level.
You get a buff, and YOU get a buff, and YOOOOOU get a buff! I've been collecting some data on lesser used weapons, so I wanted to give them a chance on shining with some minor buffs here and there. Let me know if you feel like anything else needs a buff! I hope you all have a great weekend!
Balance: - Buffed all enemy hp by an additional 5% per biome. They should still be relatively easy to kill, but some enemies might require an extra hit. - Buffed Shurikens by allowing them to pierce enemies for half a second after colliding with an enemy. This will also allow easier access to getting the Shadow Warrior achievement(finally!). - Buffed Scatterwave gun damage by 15% - Buffed Railgun by 10% - Buffed Plasma Pistol by 10% - Buffed Minigun and Plasma Minigun by 10% - Buffed Vortex Rifle by 10% - Buffed Energy Chakram by 20% - Buffed Meat Grinder by 25% - Buffed Impulse Wave Launcher by 25% - Buffed Charger SMG by 10% - Buffed Scrambler Rifle by 15% - Buffed Reaper Blade by 10% - Buffed Kinetic Baton by 100%(wowowow!!!) - Reduced Spectral Daggers ammo consumption by 1.
Core: - Fixed a broken combo: Siphon strike + Weaver Fang allowed people to spam siphon for unlimited health gain, so I put a 4 second cooldown on Siphon strike being able to generate life -- Massive shout out to dev Anthony from Aura of Worlds for finding this! - Made some leaderboard adjustments to streamline how some conflicting scores might be handled, and added some enforcement's to help detect malicious users. - Added more logging for leaderboards on my end for malicious users.
Bugs: - Fixed a bug (on Steamdeck) where killing the info-drone on higher warp levels would cause a lag spike. - Fixed an issue with Waste Sector where some rare spawns would spawn offhands inside of the spinning rotary wheels. - Fixed bug where player sometimes gets stuck in water streams in the Sewer level(yes, it came back). - Attempted fix at a bug where sometimes the screen does not fade to black when using an elevator to the next level.