Full notes
Full Kalyskah update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone!
What changed
- Gameplay
- Performance
- Fixes
- Events
Kalyskah changes
This is another small patch with the following changes:
Backend changes to how we handle first launch, so the first popup only appears the first time you load a new version.
Improved consistency when saving game settings. We still need to fix DLSS support though.
Fixed the camera Y axis not inverting when the option was toggled in game settings.
Improved how camera sensitivity controls are applied in game settings.
Moved Alvina’s notes closer to the entrance to the underground dungeon to guide new players. Also set the door to the underground to be open by default.
Removed running water trigger from the prologue dungeon.
Forced the tower door in the goblin dungeon to open when Kalyskah approaches. This lets players skip the boss fight, but we didn’t find a better way to handle the event without rewriting it, so this is a palliative measure.
Source
Changelog.gg summarizes and formats this update. How we read updates.
