Full notes
Full Kalyskah update
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Repeated intro
Hello everyone!
What changed
- Gameplay
- Performance
Passing by to let you know that we're still working on the new patch. Hopefully, the new demo will be released sometime around this month. And one of the things we'll be updating is the lights!
The goal was to bring warmer tones to the island, representing the more hopeful era for Kalyskah. And also to make the nights bright enough that you won't need Vampiric Vision to navigate them, unless you're in interiors or want to check out a specific detail in the woods!
And talking about the woods, what we implemented is a way for the post-process effects to recognise the biom that you are, and adapt the brightness and a few other traits accordingly. So you will now have a much better experience without needing to squint all the time. After all, Kalyskah is a vampire, and she should be able to see well in the dark!
You will also notice some improvements in how Kalyskah's skin looks in the open world when there are no posts or torches casting light on her.
The best side of this news? We overhauled how the game processes our vegetation, which should give you some solid FPS improvements, especially now that we added settings to the Raytracing so you can tune it up and down according to what your machine can handle 😄
Some images below are with reduced Graphics to display the new tweaks we did on settings:
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Source
Changelog.gg summarizes and formats this update. How we read updates.
