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Steam News10 April 20262mo ago

Working on the World Manager

Hello everyone! We mentioned many times about the world manager and how it will solve a lot of the load/save challenges we currently have in the game.

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Full Kalyskah update

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Hello everyone!

What changed

0 fixes0 additions1 change0 removals
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changedThe idea is to centralise, in a single place, the abstractions of all the NPCs in the world, rather than spawning actors in the level. Which will not only give you performance, but also ensure that loading times are reduced (fewer characters in scene to have their clothes, skin, hair, etc loaded) and also that they behave/move consistently in the world despite Kalyskah looking at them directly.

Kalyskah changes

changedThe idea is to centralise, in a single place, the abstractions of all the NPCs in the world, rather than spawning actors in the level. Which will not only give you performance, but also ensure that loading times are reduced (fewer characters in scene to have their clothes, skin, hair, etc loaded) and also that they behave/move consistently in the world despite Kalyskah looking at them directly.

We mentioned many times about the world manager and how it will solve a lot of the load/save challenges we currently have in the game.

So, now that the latest wave of fixing and tweaking passes are done, we're coming back to it and hopefully finish it before the Early Access release deadline, with enough time to debug and see it in production to avoid bugs when the time comes.

The idea is to centralise, in a single place, the abstractions of all the NPCs in the world, rather than spawning actors in the level. Which will not only give you performance, but also ensure that loading times are reduced (fewer characters in scene to have their clothes, skin, hair, etc loaded) and also that they behave/move consistently in the world despite Kalyskah looking at them directly.

So wish us luck and thank you for all your support!

Source

Steam News / 10 April 2026

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