Full notes
Full Junebug vs. Evil update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Fixes
New wave logic: enemies killed instead of by time
Enemies will be wiped between waves
Added more time between waves
Challenge waves now drop special loot boxes :)
New weather event: Fog!
Night and Day level modifiers are set from the start and are consistent
Critical hits drop ammo 50% of the time, down from 100%
Changed cost of Auto Turrets to 30 from 25
Fixed bug where level 2 barricades would upgrade randomly
New Fog Weather:
Source
Changelog.gg summarizes and formats this update. How we read updates.
