Full notes
Full Jump Space update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Balance
- Performance
- Fixes
- UI and audio
New Features
Component unlocks are now shown on the jump map, so you no longer need to board a corvette to discover new components.
Corvettes no longer provide new components. You can now only find broken components there. This is a temporary fix until the next major update.
Improvements
Buddybot can now pick up and use existing ammo packs.
Artifact rarity color is now displayed in their info box subheader.
Fires not on the ship now count towards extinguish fires venture progress.
Radioactive broken components now count towards venture progress.
Meteor storm duration reduced from 80 to 40 seconds.
Solar flares no longer spawn fires inside the ship while the ship is in cover.
Improved VFX and shader warmup times on subsequent boots. (DX12)
Key rebind saving is now deferred until the settings menu is closed, improving responsiveness.
Bug Fixes
Fixed an issue where the heat cleared popup would not appear for clients.
Fixed restrictions and interruptions for melee ability when using jetpack, reload, and ADS.
Fixed crowbar and heat blade shadow mesh not appearing in third person.
Fixed a hard crash caused by the outline system interfering with shadow culling.
Fixed stale saved input overrides that could cause input and UI to stop working, with all UI keys displaying as 'A'.
Fixed scenario countdown and event boxes getting stuck on screen when performing a jump.
Fixed loot incorrectly spawning in tutorial, lobby, and materia clouds.
Fixed taser drone not able to target players issues.
Fixed an issue where new component unlocks were not working correctly.
Fixed a settings save that could cause stalls for some users.
Source
Changelog.gg summarizes and formats this update. How we read updates.
