Full notes
Full Jump Space update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Bug Fixes
Fixed an issue where the ShockPants and Backlog Repeater traits applied movement speed to all players instead of only the intended player.
Improvements
Overhauled the object outline visuals and enabled them by default for all players.
Improved the combat and emergency music system - music now plays correctly based on your situation, including proper transitions and added a new finale state.
Balance Changes
Broken components dropped by Corvettes now have a sell value of 1 ingot.
Added a new fix where infinite enemies where spawning in Cargoship levels. They should now respect the intended wave flow.
Source
Changelog.gg summarizes and formats this update. How we read updates.
