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Steam News19 December 20256mo ago

Update 10

Hi! I've finally did what I had in mind from beginning, a map with randomly placed buildings: Randomville [carousel autoadvance="true"] [/carousel] So every game will be different on this map.

In this update5

Full notes

Full Jonesville update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes16 additions27 changes1 removal
  • Maps
  • Events
  • Gameplay
  • Balance
  • UI and audio
  • Store
changedHi!I've finally did what I had in mind from beginning, a map with randomly placed buildings:
changedRandomvilleSo every game will be different on this map.
changedRandomvilleIt also has unique seasoned special events:
changedRandomvilleautumn - electricity fail - random buildings not available.
changedOther things:I've upped salaries and decreased cost of gym, this should make game more dynamic.
changedOther things:Updated house screens

Jonesville changes

changedI've finally did what I had in mind from beginning, a map with randomly placed buildings:
changedSo every game will be different on this map.
changedIt also has unique seasoned special events:
changedautumn - electricity fail - random buildings not available.
changedI've upped salaries and decreased cost of gym, this should make game more dynamic.

Hi!

I've finally did what I had in mind from beginning, a map with randomly placed buildings:

Randomville

[carousel autoadvance="true"]

[/carousel]

So every game will be different on this map.

It also has unique seasoned special events:

winter - storm - slower walking,

summer - heatwave - fridge food rottens and mood decreases,

autumn - electricity fail - random buildings not available.

Other things:

I've upped salaries and decreased cost of gym, this should make game more dynamic.

Your house/condo can be randomly set on fire, which results in some items burned. Smoke detector/fire extinguisher can help prevent it.

Updated house screens

New pets, the Fish, Chicken and Raccoon! Chicken can lay eggs (xtra food) or make "You forgot to eat" event less bad. Raccoon steals some items for you, if you're lucky. Pet food storage is limited now, and each pet consumes 1 food per week.

Item upkeep: some items uses electricity which costs money every week. If you don't have enough cash, it will be added to your bank's loan. Solar panels on house reduce this cost in summer/autumn

Washing machine and washing powder extend your current cloth life

New turn screen with separated info about happiness points

Some items require another item to buy or function

Art pieces you have created, increase in value over weeks - based on your popularity. If you're lucky You can try selling them in Art building at Exhibition, they will be sold at elevated price, also final price multipler is popularity based.

Lots of new ticket events. Tickets can spawn additional bonuses and awards. For example. win cash at casino, or negative - waiting line when visiting museum.

Market new items: healthy food (adds time, like coffee in Venice map), seeds - may produce 0-3 food supply in summer/autumn when relaxing in House, needs Gardening Kit

Evil item 'thunderstorm' disables working for a turn (for all)

You can lose your job if you stop coming to work

Disable Unreal Engine's Nanite and Virtual shadow maps = fps boost

Full list of changes:

UI:

  • separate shelf for personal items like pepper spray, rain cloth etc

  • icons for rain and winter clothes in your inventory

  • icons for pet and fridge food

  • jobs building: icon with player avatar on taken job position

  • bigger life setback cards when hovering on them

  • accurate 'wasted time' clock icon on work button

Game:

  • ːsteamthisː jobs salaries tweaks -upped all salaries - continuing old save game not recommended

  • evil item 'thunderstorm' disables working for a turn (for all)

  • you can lose your job if you stop coming to work

  • random job positions not available every week

  • some items require another item to buy or function.

  • item upkeepsome items uses electricity which costs money every week. If you don't have enough cash, it will be added to your bank's loan. solar panels on house reduce this cost in summer/autumn
  • event: your house/condo can be randomly set on fire, which results in some items burned. Smoke detector/fire extinguish can help prevent it.

  • 30+ new items

  • market new items: healthy food (adds time, like coffee in Venice map), seeds - may produce 0-3 food supply in summer/autumn when relaxing in House, needs Gardening Kit

  • new pets, the Fish, Chicken and Raccoon! Chicken can lay eggs (xtra food) or make "You forgot to eat" event less bad. raccoon steals some items for you, if you're lucky

  • art pieces you have created, increase in value over weeks - based on your popularity. If you're lucky You can try selling them in Art building at Exhibition, they will be sold at elevated price, also final price multiplier is popularity based.

  • tickets can spawn additional bonuses and awards. For example. win cash at casino, or negative - waiting line when visiting museum

  • 17 new tickets with animations and awards

  • 30+ new life setback cards

  • NPC logic updated; also removed no-time cheat for bot when visiting pawn shop; reduced work pay bonus cheat, reduced Monday mood/stress cheat

  • much less chance to get highly priced luxury item when working at mall

  • tax audit evil item now up to -70% cash lost

  • life setback cards tweak e.g. you can't have 'need to relax' while already have 'work more' card

  • if you switch from house to low rent, house items won't work anymorewon't add its bonuses on new turn (happiness etc)
  • bank buttons: withdraw 500$ and buy 50 stocks for quickly managing penny stocks

  • thief more common

  • pet food decreases by amount of pets, not 1 by week; cheaper pet food

  • gym stress reduction items additional -4, greatly reduced price of gym items

  • Photo Album item gift (+4 happiness) when you make 20 photos

  • Drone acts similar to Camera but gives +4 mood instead of +3 when photographing

  • houses event: relaxing with Gramophone and Relaxing Music items may boost mood

  • house event: Radio will also warn you about possible special event happening next week (like closed buildings or winter storm)

  • washing machine extends cloth's life

gfx:

  • optionsadded options to switch to less detailed shadows and meshes (+20-50% fps depending on hardware)
  • renting house re-color it to player color

  • some new animations for tickets and players

  • items sorted by importance on stats paper page

  • new visuals for rain / thunderstorm

  • new map selection buttons

  • nicer cloth shader and more visibility for players at nighttime

  • item desaturation in building menus when owned

  • fps and memory optimizations

  • better photos from camera

bug fix:

  • cards text flickering

  • random wrong item image in Ticket building

  • life setback wants item you already have (car/computer)

  • multiplayer wrong position after hospital visit?

  • NPC deposit loop on certain life setback card

  • evil items didn't affect stress/mood when bought

  • sticky shoes didn't persist in save game

  • crowd regenerated with wrong parameters like speed or size

  • tutorial dialog boxes went outside monitor area

  • multiplayer players could get same job on network lag

  • multiplayer showing all players house icons

  • multiplayer had different tickets for each player; now global random seed is the same for all

  • multiplayer issues on laggy connection breaking game?

  • multiplayer Mall limited items now same for all players

  • stat panels when hovering over player avatar was stuck on screen sometimes

  • there was no visual cue on gifts granted when completed life setback card with 'random hat' gift

  • music not playing when set to zero and then moved to > 0

Source

Steam News / 19 December 2025

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