Full notes
Full Istrolid update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
Istrolid changes
Speed Coil down to +50% from +60% bonus
Single speed coils were giving a lot of velocity, and less than 6x speed coil has quickly become common, so preserving the same extremes at 6 coils is less important. This also lowers the max velocities achievable with things like artillery stacks.
Waves now scale their power based on damage mods
With damage mods, you can now create a 'push/pull wave bomber', previously wave push/pull was unaffected by damage mods.
Quickscore displays current money, rather than earned money
Quickscore now displays the current available cash on hand, rather than the total earned over this game. This allows players to see if their enemies are saving up for a surprise rush and be confident in taking the last point and ending the game.
New effects and explosions
EMP warhead now has a zap effect so you can distinguish it from other warheads. Orb has a hit effect, and hit effects have been scaled up to be more visible.
Bug Fixes
Joining games no longer takes so long.
Sending more info than needed on game start.
Source
Changelog.gg summarizes and formats this update. How we read updates.
